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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Potions of Resistance - bad for the game?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4978684" data-attributes="member: 82106"><p>How much of a problem really are non-consumable resistance granting items? Wearing armor that grants resistance is occupying a spot you could and should use for a better item. Obviously if the resistance granting item is the best thing going, then OK its an overpowered item, but that's true of ANY item of any description.</p><p></p><p>The horrible part about resistance potions is threefold. They are cheap, they don't occupy a slot, and you can easily tailor the effect to a specific situation by having different ones available. Other items are just MUCH less of a problem, though an item that takes no slot and grants resistance would be more of an issue than armor etc. </p><p></p><p>The main thing that bothers me about resistance potions though is really the fact that you aren't locked into one energy type. Unless the DM basically throws monsters at you that can constantly switch in the middle of a battle or have alternative types of equally good attacks (or just do all untyped damage all the time) SOME potion is going to nerf part of any given encounter. Reducing the resistance value to 2/4/6 or whatever reduces the problem but doesn't really make it go away.</p><p></p><p>I kind of like the idea of just saying you can make a resistance potion of ANY level equal or less than your own, but they never work on stuff above that level. The breaks in amount of resistance are still there (or not, perhaps 5 is all you get) but it means epic characters can't walk around gulping heroic level (IE free) potions and getting anything meaningful out of it. Now you want to have an edge against that Ancient Red Dragon? Sorry, you'll need a level 30 fire resist potion for that, a non-trivial cost. Maybe not even worth it if its still 5 points of resistance. </p><p></p><p>Luckily my players have managed to overlook resistance potions so far, so I haven't actually had any problems (shhhhhh, don't tell them).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4978684, member: 82106"] How much of a problem really are non-consumable resistance granting items? Wearing armor that grants resistance is occupying a spot you could and should use for a better item. Obviously if the resistance granting item is the best thing going, then OK its an overpowered item, but that's true of ANY item of any description. The horrible part about resistance potions is threefold. They are cheap, they don't occupy a slot, and you can easily tailor the effect to a specific situation by having different ones available. Other items are just MUCH less of a problem, though an item that takes no slot and grants resistance would be more of an issue than armor etc. The main thing that bothers me about resistance potions though is really the fact that you aren't locked into one energy type. Unless the DM basically throws monsters at you that can constantly switch in the middle of a battle or have alternative types of equally good attacks (or just do all untyped damage all the time) SOME potion is going to nerf part of any given encounter. Reducing the resistance value to 2/4/6 or whatever reduces the problem but doesn't really make it go away. I kind of like the idea of just saying you can make a resistance potion of ANY level equal or less than your own, but they never work on stuff above that level. The breaks in amount of resistance are still there (or not, perhaps 5 is all you get) but it means epic characters can't walk around gulping heroic level (IE free) potions and getting anything meaningful out of it. Now you want to have an edge against that Ancient Red Dragon? Sorry, you'll need a level 30 fire resist potion for that, a non-trivial cost. Maybe not even worth it if its still 5 points of resistance. Luckily my players have managed to overlook resistance potions so far, so I haven't actually had any problems (shhhhhh, don't tell them). [/QUOTE]
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Potions of Resistance - bad for the game?
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