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Power and Pathfinder Classes - Forked Thread: Pathfinder - sell me
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<blockquote data-quote="dm4hire" data-source="post: 4785637" data-attributes="member: 14848"><p>I think the increase in hit dice is appropriate and doesn't over balance the game indirectly. I've always thought the wizard having only a d4 was awkward considering that the average damage dice is a d8 if you look at the full spectrum of dice damage per weapon/spell. I understand the justification that was intended in the past by using the die. Wizards, who eventually would be the heavy damage dealers later in the leveling, resemble the portrayal of powerful but weak. Still that really should only work for NPC wizards as the PC should be above par in the damage they can take. As it stands a wizard using a d4 will die from half damage at first level from just about every weapon used in one hit. It was pointed out that a d6 average is 3.5 so at max hit points a wizard would take almost one hit from a d6 weapon and be a point from death if still up, assuming only a 12 constitution. That's not even going against a 2d4, d8, d10, 2d6, d12 weapons and not counting crits. The wizard was in fact a player played minion if you think about it, doing fair damage at first level but taking only one or at most two hits while everyone else in the party tends to take at least two hits before falling. Bumping the hit dice definitely prolongs that slip into subconsciousness/death.</p></blockquote><p></p>
[QUOTE="dm4hire, post: 4785637, member: 14848"] I think the increase in hit dice is appropriate and doesn't over balance the game indirectly. I've always thought the wizard having only a d4 was awkward considering that the average damage dice is a d8 if you look at the full spectrum of dice damage per weapon/spell. I understand the justification that was intended in the past by using the die. Wizards, who eventually would be the heavy damage dealers later in the leveling, resemble the portrayal of powerful but weak. Still that really should only work for NPC wizards as the PC should be above par in the damage they can take. As it stands a wizard using a d4 will die from half damage at first level from just about every weapon used in one hit. It was pointed out that a d6 average is 3.5 so at max hit points a wizard would take almost one hit from a d6 weapon and be a point from death if still up, assuming only a 12 constitution. That's not even going against a 2d4, d8, d10, 2d6, d12 weapons and not counting crits. The wizard was in fact a player played minion if you think about it, doing fair damage at first level but taking only one or at most two hits while everyone else in the party tends to take at least two hits before falling. Bumping the hit dice definitely prolongs that slip into subconsciousness/death. [/QUOTE]
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