Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power and Pathfinder Classes - Forked Thread: Pathfinder - sell me
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 4786709" data-attributes="member: 94"><p>You are really, really vastly overstating the value of hit points with regards to their effect on game balance-- and especially to the balance between classes.</p><p></p><p>Let's say a player in your game plays a cleric with a 10 CON. Will you forbid the wizard player from having a 14 CON? Your argument is that all sorts of bad things will happen, from diluting the flavor differences between the classes, to prolonging combat, etc.</p><p></p><p>You surely realize that the difference between those two CON modifiers (2 hit points/HD) is exactly the same difference between d4 HD and d8 HD. </p><p></p><p>It's very, very small in the long haul.</p><p></p><p>Increasing the wizard HD from d4 to d6 is a difference of 1 hit point per level on average and 2 hit points per level at best.</p><p></p><p>So I respectfully submit that your response to this "power escalation" is almost purely an emotional one. You're seeing "bigger HD!" and having a bit of a freak out.</p><p></p><p></p><p></p><p>1 hit point per level on average, 2 hit points per level at best.</p><p></p><p></p><p></p><p>Your argument is presented rationally-- deceptively so. </p><p></p><p>The difference between the HD is almost entirely superficial. Clearly there is a difference between a d4, d6, d8, d10, and d12. We can compare any two and easily determine which is "better;" and if therefore there is such a thing as a better HD, it certainly seems "meaningful" to raise them.</p><p></p><p>But it's a very superficial judgment. Because the mechanics really aren't fine tuned enough to distinguish between a 1 or 2 hit point difference per HD.</p><p></p><p>You need to make a big change-- for example the big hit point boost at 1st level, as we discussed-- to make the difference felt. And yes, that is a very good and very targeted change, made when its impact will actually make a mechanical difference.</p><p></p><p>It's certainly valid now to ask, "Well, then why raise the HD at all, if the impact will hardly be felt at high levels?" and I would have to admit that it is very superficial, almost purely psychological. From a design standpoint it's helpful to put everyone on the same footing with respect to HD, because at least then we can make other apple-to-apple comparisons when we're balancing other things out.</p><p></p><p>Wizards are the only creature-- regardless of what <em>type </em>of creature they are-- that use a d4. That's certainly odd.</p><p></p><p></p><p></p><p>That's what I meant.</p><p></p><p></p><p></p><p>Yep, exactly.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4786709, member: 94"] You are really, really vastly overstating the value of hit points with regards to their effect on game balance-- and especially to the balance between classes. Let's say a player in your game plays a cleric with a 10 CON. Will you forbid the wizard player from having a 14 CON? Your argument is that all sorts of bad things will happen, from diluting the flavor differences between the classes, to prolonging combat, etc. You surely realize that the difference between those two CON modifiers (2 hit points/HD) is exactly the same difference between d4 HD and d8 HD. It's very, very small in the long haul. Increasing the wizard HD from d4 to d6 is a difference of 1 hit point per level on average and 2 hit points per level at best. So I respectfully submit that your response to this "power escalation" is almost purely an emotional one. You're seeing "bigger HD!" and having a bit of a freak out. 1 hit point per level on average, 2 hit points per level at best. Your argument is presented rationally-- deceptively so. The difference between the HD is almost entirely superficial. Clearly there is a difference between a d4, d6, d8, d10, and d12. We can compare any two and easily determine which is "better;" and if therefore there is such a thing as a better HD, it certainly seems "meaningful" to raise them. But it's a very superficial judgment. Because the mechanics really aren't fine tuned enough to distinguish between a 1 or 2 hit point difference per HD. You need to make a big change-- for example the big hit point boost at 1st level, as we discussed-- to make the difference felt. And yes, that is a very good and very targeted change, made when its impact will actually make a mechanical difference. It's certainly valid now to ask, "Well, then why raise the HD at all, if the impact will hardly be felt at high levels?" and I would have to admit that it is very superficial, almost purely psychological. From a design standpoint it's helpful to put everyone on the same footing with respect to HD, because at least then we can make other apple-to-apple comparisons when we're balancing other things out. Wizards are the only creature-- regardless of what [I]type [/I]of creature they are-- that use a d4. That's certainly odd. That's what I meant. Yep, exactly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power and Pathfinder Classes - Forked Thread: Pathfinder - sell me
Top