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Power and Point Buy
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<blockquote data-quote="Zog" data-source="post: 1906143" data-attributes="member: 5083"><p>There are several ways to look at power. Point buy is one, the point modifer mentioned above is another. A third is Total Stats. </p><p></p><p>An 'average' PC would have a 12 in every stat. That is roughly the same as 24 point buy. And a +6 total modifier, and a stat total of 72.</p><p></p><p>A hero PC would have a 14 in every stat. That should be roughly the same as a 36 point buy, a +12 total modifier, and a stat total of 84.</p><p></p><p>The catch is, the three ways of looking at things do not make equal characters. </p><p>The standard point buy does not allow low stats, and punished you for wanting high stats. One can make a very effective wizard with a standard point buy (one neccessary stat, two others in the 12-14 range, the other three largely unneeded) but not a monk, or Paladin (requires 3 good stats, 1-2 others in the 12-14, and 1 unneeded stat). This is of course subjective, different views on what is 'needed', etc. </p><p>The total modifier medthod leaves the question of even-odd stats up in the air, and two odd stats that can be raised at level 4&8 make for a stronger character than one with all evens.</p><p>My personal favorite, for the maximum flexability, is the stat total method. 78, or a 13 in every stat (adjust as you wish, 1-to-1) allows for solid effective characters without getting into the absurdly 'good at everything, no weakness characters'. And if one where to use standard point most effeciently, you'd end up with 3 12s and 3 14s, or a 30 point-buy character.</p><p></p><p>But the original question was about heros. Go for a 80-to-84 total stat. Barbarians with 18 str, high con & dex, and then they choose do they want to be smart, charismatic or wise, because they can choose 1 or 2 of the three. The party leader, the party scout and the party tactician. Sounds good to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>(edited for typos)</p></blockquote><p></p>
[QUOTE="Zog, post: 1906143, member: 5083"] There are several ways to look at power. Point buy is one, the point modifer mentioned above is another. A third is Total Stats. An 'average' PC would have a 12 in every stat. That is roughly the same as 24 point buy. And a +6 total modifier, and a stat total of 72. A hero PC would have a 14 in every stat. That should be roughly the same as a 36 point buy, a +12 total modifier, and a stat total of 84. The catch is, the three ways of looking at things do not make equal characters. The standard point buy does not allow low stats, and punished you for wanting high stats. One can make a very effective wizard with a standard point buy (one neccessary stat, two others in the 12-14 range, the other three largely unneeded) but not a monk, or Paladin (requires 3 good stats, 1-2 others in the 12-14, and 1 unneeded stat). This is of course subjective, different views on what is 'needed', etc. The total modifier medthod leaves the question of even-odd stats up in the air, and two odd stats that can be raised at level 4&8 make for a stronger character than one with all evens. My personal favorite, for the maximum flexability, is the stat total method. 78, or a 13 in every stat (adjust as you wish, 1-to-1) allows for solid effective characters without getting into the absurdly 'good at everything, no weakness characters'. And if one where to use standard point most effeciently, you'd end up with 3 12s and 3 14s, or a 30 point-buy character. But the original question was about heros. Go for a 80-to-84 total stat. Barbarians with 18 str, high con & dex, and then they choose do they want to be smart, charismatic or wise, because they can choose 1 or 2 of the three. The party leader, the party scout and the party tactician. Sounds good to me. :D (edited for typos) [/QUOTE]
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