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<blockquote data-quote="Jürgen Hubert" data-source="post: 3895071" data-attributes="member: 7177"><p>Well, if they are of good alignment, then how can they justify leaving obvious tyrants in place?</p><p></p><p>In such cases, it might not be a case of "desiring to" for the PCs, but a case of "<em>Someone</em> has to do something about this guy - and who else but us could pull it off?"</p><p></p><p></p><p></p><p>Sure, that's a valid concern as well. But what are you going to do after you have beaten the Abyss?</p><p></p><p>Just beating up bigger threats is an essentially reactive approach to campaigns. Why shouldn't the PCs try out something <em>proactive</em> instead - building something up instead of destroying something?</p><p></p><p></p><p></p><p>Well, I'm not going to tell them that what they are doing is BadWrongFun and they ought to stop it.</p><p></p><p>But still, if they have never done a political/proactive campaign before, I would nevertheless suggest that they should try it out. I've been involved in two campaigns that featured a lot of politics - one as a GM (an Exalted campaign where the PCs took over a city fairly early) and one as a player (an SF campaign where the PCs were revolutionaries-turned-smugglers and who are turning into revolutionaries again) - and they were among the most fun gaming experiences I've ever had.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3895071, member: 7177"] Well, if they are of good alignment, then how can they justify leaving obvious tyrants in place? In such cases, it might not be a case of "desiring to" for the PCs, but a case of "[i]Someone[/i] has to do something about this guy - and who else but us could pull it off?" Sure, that's a valid concern as well. But what are you going to do after you have beaten the Abyss? Just beating up bigger threats is an essentially reactive approach to campaigns. Why shouldn't the PCs try out something [i]proactive[/i] instead - building something up instead of destroying something? Well, I'm not going to tell them that what they are doing is BadWrongFun and they ought to stop it. But still, if they have never done a political/proactive campaign before, I would nevertheless suggest that they should try it out. I've been involved in two campaigns that featured a lot of politics - one as a GM (an Exalted campaign where the PCs took over a city fairly early) and one as a player (an SF campaign where the PCs were revolutionaries-turned-smugglers and who are turning into revolutionaries again) - and they were among the most fun gaming experiences I've ever had. [/QUOTE]
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