Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Power and Responsibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phlebas" data-source="post: 3895289" data-attributes="member: 23810"><p>In an earlier thread we ended up talking about high level PC's taking over castles / cities / kingdoms and then getting very bored with the trivia of management, which they'd normally be pretty bad at (also explaining why grand viziers end up running everything) and unless you have players who want to start empire building there's a lot of work to do with little obvious reward. (i know - i'd love for players to take an interest in politics but unless you tell them the guys in red hats are the baddies and safe to kill they're not interested)</p><p></p><p>You could always explain it away in game as fighting the world destroying threats rather than the kingdom ones (after all, whats a few oppressed peasants compared with the destruction of the entire world?)</p><p></p><p>the other perspective could be that when the players are that powerful / well known there's probably a lot of people with vested interests in stopping them taking over the kingdom / empire. The PC's might be mega powerful but the massed weight of the aristocracy / guilds / masses could easily be motivated by a few 'concerned' individuals to block the party's / individuals route to power. So unless the PC actively sought power and was willing to pay the price (tame bards etc) it wouldn't happen by default.</p><p></p><p>After all, in fantasy the champion of the kingdom is the most powerful, but he still has to swear fealty to the true king.....</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3895289, member: 23810"] In an earlier thread we ended up talking about high level PC's taking over castles / cities / kingdoms and then getting very bored with the trivia of management, which they'd normally be pretty bad at (also explaining why grand viziers end up running everything) and unless you have players who want to start empire building there's a lot of work to do with little obvious reward. (i know - i'd love for players to take an interest in politics but unless you tell them the guys in red hats are the baddies and safe to kill they're not interested) You could always explain it away in game as fighting the world destroying threats rather than the kingdom ones (after all, whats a few oppressed peasants compared with the destruction of the entire world?) the other perspective could be that when the players are that powerful / well known there's probably a lot of people with vested interests in stopping them taking over the kingdom / empire. The PC's might be mega powerful but the massed weight of the aristocracy / guilds / masses could easily be motivated by a few 'concerned' individuals to block the party's / individuals route to power. So unless the PC actively sought power and was willing to pay the price (tame bards etc) it wouldn't happen by default. After all, in fantasy the champion of the kingdom is the most powerful, but he still has to swear fealty to the true king..... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Power and Responsibility
Top