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<blockquote data-quote="robconley" data-source="post: 3895420" data-attributes="member: 5636"><p>They can try. But the actual situation is more complex than that. If you want to play it realistically. Typically you want to give your players a fair challenge. Which means unlike Thornir pessimistic view, you should cut your PCs a break if they overcome all the challenges you throw in their way. Then if you want to continue the campaign, make a new chapter with its own challenges. </p><p></p><p>For example I had a long running campaign. Where PC fighter type rose to being mercenary captain, then a duke, finally a king. He conquered a neighboring kingdom and had to deal with its religions, cultures, factions. And he dealt with everything threw his way. I knew enough about history and stuff to keep forever embroiled in the things he did. But from a game standpoint the player would not be having fun as I beat him over the head with history. And some of solutions and actions he came up with were pretty good in their own right. So I gave him the happy ending, he had his kingdom.</p><p></p><p></p><p>However he still wanted to play on and also some of the other players still had some unfinished business. So I came up with this new threat. He has his kingdom all settled. But now from the desert to the west of him comes these fanatical dervishes worshiping Horus as the one true god and death to any who don't convert. One of the problems is that between him and the desert were several realms under the rule of tyrants and despots. Many of them WELCOMED the followers of Horus as an alternative to what they had. So not only the PCs had to deal with fighting the dervishes they had to somehow keep the remaining western realms from falling before the army of Horus became too strong. </p><p></p><p>It was hard, and the PC suffered some defeats. The resolution of this took the campaign to the end and fun was had by all.</p></blockquote><p></p>
[QUOTE="robconley, post: 3895420, member: 5636"] They can try. But the actual situation is more complex than that. If you want to play it realistically. Typically you want to give your players a fair challenge. Which means unlike Thornir pessimistic view, you should cut your PCs a break if they overcome all the challenges you throw in their way. Then if you want to continue the campaign, make a new chapter with its own challenges. For example I had a long running campaign. Where PC fighter type rose to being mercenary captain, then a duke, finally a king. He conquered a neighboring kingdom and had to deal with its religions, cultures, factions. And he dealt with everything threw his way. I knew enough about history and stuff to keep forever embroiled in the things he did. But from a game standpoint the player would not be having fun as I beat him over the head with history. And some of solutions and actions he came up with were pretty good in their own right. So I gave him the happy ending, he had his kingdom. However he still wanted to play on and also some of the other players still had some unfinished business. So I came up with this new threat. He has his kingdom all settled. But now from the desert to the west of him comes these fanatical dervishes worshiping Horus as the one true god and death to any who don't convert. One of the problems is that between him and the desert were several realms under the rule of tyrants and despots. Many of them WELCOMED the followers of Horus as an alternative to what they had. So not only the PCs had to deal with fighting the dervishes they had to somehow keep the remaining western realms from falling before the army of Horus became too strong. It was hard, and the PC suffered some defeats. The resolution of this took the campaign to the end and fun was had by all. [/QUOTE]
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