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<blockquote data-quote="Geron Raveneye" data-source="post: 3895425" data-attributes="member: 2268"><p>Maybe it's the fact that the career of "most" D&D characters starts off as mere adventurers that earn fame and fortune by slaying monsters and looting their remains. Given the speed of character leveling that 3E instilled into D&D, the changed possibilities simply don't register much before the players decide to retire the characters and try out a new build in the next adventure path?</p><p></p><p>I've been part of a DSA campaign the last 3.5 years, and we started out on level 1 with a murder at a coronation festival in the capitol, and went ass-deep into intrigue, politics (church and worldly), wars and finally an uprising against the emperor over the course of 12 levels. We got into the service of a duke, started a public school in the village we lived in, offered stipends, got involved in a schism in the most influential church in the land, courted and married, and had children before we stopped the campaign...our characters went from 17-19 to 24-26 years of age. We didn't turn into the most powerful characters of the continent "yet", but we were pretty influential none the less, and it was tremendous fun.</p><p></p><p>I bet that if you start with something as small as a murder mystery with political/religious ties at 1st level, and keep it as a red thread in the campaign, it will take a wholly different direction from the standard "adventurous dungeon-crawlers for hire". I remember the Karameikos Gazetteer containing adventure seeds that could involve the characters in the contant traladaran/thyatian unrest that plagues the duchy. On the other hand, it requires a pretty solid background setting and a DM who knows his way around it without having to browse through 400 pages of world book every time. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3895425, member: 2268"] Maybe it's the fact that the career of "most" D&D characters starts off as mere adventurers that earn fame and fortune by slaying monsters and looting their remains. Given the speed of character leveling that 3E instilled into D&D, the changed possibilities simply don't register much before the players decide to retire the characters and try out a new build in the next adventure path? I've been part of a DSA campaign the last 3.5 years, and we started out on level 1 with a murder at a coronation festival in the capitol, and went ass-deep into intrigue, politics (church and worldly), wars and finally an uprising against the emperor over the course of 12 levels. We got into the service of a duke, started a public school in the village we lived in, offered stipends, got involved in a schism in the most influential church in the land, courted and married, and had children before we stopped the campaign...our characters went from 17-19 to 24-26 years of age. We didn't turn into the most powerful characters of the continent "yet", but we were pretty influential none the less, and it was tremendous fun. I bet that if you start with something as small as a murder mystery with political/religious ties at 1st level, and keep it as a red thread in the campaign, it will take a wholly different direction from the standard "adventurous dungeon-crawlers for hire". I remember the Karameikos Gazetteer containing adventure seeds that could involve the characters in the contant traladaran/thyatian unrest that plagues the duchy. On the other hand, it requires a pretty solid background setting and a DM who knows his way around it without having to browse through 400 pages of world book every time. :lol: [/QUOTE]
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