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<blockquote data-quote="robconley" data-source="post: 3895474" data-attributes="member: 5636"><p>Here is my secret sauce. While you are correct in that not every person wants to deal with politics in a game. However just about every player had a BIG GOAL for their character. One of my players BIG GOAL was to open a potion shop. The work done on a campaign's background can be scaled high or low and high level details can have an impact on low level details.</p><p></p><p>For example during the campaign where a PC became King, I developed all these cultures. The main city of my campaign had two of these cultures (Call them theta and gamma).</p><p></p><p>Now comes the campaign where a PC wanted a Potion Shop. During the course of typical dungeon style adventures he makes friends with a lot of theta who also rule the city. The dungeons were interwoven other adventures done for the party's theta friends, some of which were against the gamma. Then PC gets his potion shop in the city. Now he finds that he has friends and enemies because what he did in the past. That to keep his potion shop from getting trashed he had to interact with the different theta, gamma, and other people around him. And like my king campaign, there came a point where he done enough to get the happy ending owning his potion shop.</p><p></p><p>In a corner of my city-state if you ever see a potion shop with a sign WE SELL POTIONS CHEEP! You will know who it is.</p><p></p><p>Enjoy</p><p>Rob Conley</p><p></p><p>P.S. CHEEP Is intentional. The player was setting a woodshop in his garage and decided to make sign for his potion shop. He comes to the game with it all wrapped up. He proudly rips off the cover. And in the midst of this beautiful sign is carved;</p><p></p><p>WE SELL POTIONS CHEEP!</p><p></p><p>We howled in laughter for an hour afterwards.</p></blockquote><p></p>
[QUOTE="robconley, post: 3895474, member: 5636"] Here is my secret sauce. While you are correct in that not every person wants to deal with politics in a game. However just about every player had a BIG GOAL for their character. One of my players BIG GOAL was to open a potion shop. The work done on a campaign's background can be scaled high or low and high level details can have an impact on low level details. For example during the campaign where a PC became King, I developed all these cultures. The main city of my campaign had two of these cultures (Call them theta and gamma). Now comes the campaign where a PC wanted a Potion Shop. During the course of typical dungeon style adventures he makes friends with a lot of theta who also rule the city. The dungeons were interwoven other adventures done for the party's theta friends, some of which were against the gamma. Then PC gets his potion shop in the city. Now he finds that he has friends and enemies because what he did in the past. That to keep his potion shop from getting trashed he had to interact with the different theta, gamma, and other people around him. And like my king campaign, there came a point where he done enough to get the happy ending owning his potion shop. In a corner of my city-state if you ever see a potion shop with a sign WE SELL POTIONS CHEEP! You will know who it is. Enjoy Rob Conley P.S. CHEEP Is intentional. The player was setting a woodshop in his garage and decided to make sign for his potion shop. He comes to the game with it all wrapped up. He proudly rips off the cover. And in the midst of this beautiful sign is carved; WE SELL POTIONS CHEEP! We howled in laughter for an hour afterwards. [/QUOTE]
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