Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Power and Responsibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Geron Raveneye" data-source="post: 3896666" data-attributes="member: 2268"><p>You know, the basic question that needs to be answered is what exactly you are aiming at with this thread, because I could simply pose the opposite question "Why should they if they don't want to?" and describe a counter for every argument you might bring up. This could turn this thread into a morass of back and forth that won't lead to any real result.</p><p></p><p>So what is it you're after that hasn't been mentioned here already? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The very simple answer to your question is "Because all players involved don't want to." And basically, that's the only thing that counts, the intentions of the players in question about what they want in their game. The repercussions of the characters' actions are only important if a) the DM brings them up and b) the players think their characters care about them. And really powerful characters have the luxury to CHOOSE whether they care about the repercussions of their actions or not. There isn't much that can make a group of 15-20 level characters take responsibility besides DM Fiat, and in the case of uninterested players, the game will most likely disintegrate if the DM tries to force stuff on them they are not interested in.</p><p></p><p>Contrary to what was already mentioned, D&D used to be not only about killing monsters and looting the bodies. At least in earlier editions, the perspective of characters as rulers and political world-shakers was built in as well. It's not so much anymore though, and the speed of the game has simply increased so much that it's no surprise people want to play their high-level characters like they are just extra powerful dungeon-crawlers...after all, that's what they ARE. If it took you 3-5 years to level a character to 15th level, you had more than enough dungeon crawls and monster slayings that you were happy to try out something different with your character, like managing a kingdom on the side while running a new 1st level character through the Caves of Chaos. By now, you're supposed to be 20th level after a year or so of regular playing...and in combination with adventure paths and high-level adventures that are nothing but high-level dungeon crawls, that simply changed how players view their characters.</p><p></p><p>It all boils down to what the players want, and that's not simply going to change by pointing out to them that their characters are something like superpowered demi-gods for that setting now, and should take a broader view. If they don't want that, it ain't gonna happen.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3896666, member: 2268"] You know, the basic question that needs to be answered is what exactly you are aiming at with this thread, because I could simply pose the opposite question "Why should they if they don't want to?" and describe a counter for every argument you might bring up. This could turn this thread into a morass of back and forth that won't lead to any real result. So what is it you're after that hasn't been mentioned here already? :) The very simple answer to your question is "Because all players involved don't want to." And basically, that's the only thing that counts, the intentions of the players in question about what they want in their game. The repercussions of the characters' actions are only important if a) the DM brings them up and b) the players think their characters care about them. And really powerful characters have the luxury to CHOOSE whether they care about the repercussions of their actions or not. There isn't much that can make a group of 15-20 level characters take responsibility besides DM Fiat, and in the case of uninterested players, the game will most likely disintegrate if the DM tries to force stuff on them they are not interested in. Contrary to what was already mentioned, D&D used to be not only about killing monsters and looting the bodies. At least in earlier editions, the perspective of characters as rulers and political world-shakers was built in as well. It's not so much anymore though, and the speed of the game has simply increased so much that it's no surprise people want to play their high-level characters like they are just extra powerful dungeon-crawlers...after all, that's what they ARE. If it took you 3-5 years to level a character to 15th level, you had more than enough dungeon crawls and monster slayings that you were happy to try out something different with your character, like managing a kingdom on the side while running a new 1st level character through the Caves of Chaos. By now, you're supposed to be 20th level after a year or so of regular playing...and in combination with adventure paths and high-level adventures that are nothing but high-level dungeon crawls, that simply changed how players view their characters. It all boils down to what the players want, and that's not simply going to change by pointing out to them that their characters are something like superpowered demi-gods for that setting now, and should take a broader view. If they don't want that, it ain't gonna happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Power and Responsibility
Top