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<blockquote data-quote="Geron Raveneye" data-source="post: 3896785" data-attributes="member: 2268"><p>So the point is that players should try out something they don't want to because they might find out it is more fun than they expected?</p><p></p><p>Not that I don't agree on that, and not just for gaming (food, movies, music, and whole lot of other things come to mind), but my experience with human beings tells me that you will find 1 in 3-4 people who will actually try that out, and a like percentage of those who tried will actually admit he had fun doing so afterwards.</p><p></p><p>And the percentages get worse the longer the folks you try to sway have been doing that particular thing, in this case playing D&D.</p><p></p><p></p><p></p><p></p><p>And that's the second "problem"...many D&D players don't equate playing D&D with immersion-style roleplaying, and generally prefer a mil-op style of small group tactical encounters in dangerous environments with opponents of variable power. They couldn't care less if the empire they currently adventure in is an enlightened state of goodness or a den of tyrannical evil, as long as they get a heap of interesting and challenging encounters to test their combat savvy against. If either side bothers them, they're as likely to simply kill off the tyrant's evil goons as to ignore the good king's messengers, and will simply relocate if harassed...or quit the game.</p><p></p><p>There is a percentage of D&D players that like what you are describing, and generally would follow in that direction, or already play that way...but there's at least an equal percentage that has no interest in it whatsoever, and it's almost always based on personal taste, prejudice, and sometimes in negative experiences with that certain playstyle.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3896785, member: 2268"] So the point is that players should try out something they don't want to because they might find out it is more fun than they expected? Not that I don't agree on that, and not just for gaming (food, movies, music, and whole lot of other things come to mind), but my experience with human beings tells me that you will find 1 in 3-4 people who will actually try that out, and a like percentage of those who tried will actually admit he had fun doing so afterwards. And the percentages get worse the longer the folks you try to sway have been doing that particular thing, in this case playing D&D. And that's the second "problem"...many D&D players don't equate playing D&D with immersion-style roleplaying, and generally prefer a mil-op style of small group tactical encounters in dangerous environments with opponents of variable power. They couldn't care less if the empire they currently adventure in is an enlightened state of goodness or a den of tyrannical evil, as long as they get a heap of interesting and challenging encounters to test their combat savvy against. If either side bothers them, they're as likely to simply kill off the tyrant's evil goons as to ignore the good king's messengers, and will simply relocate if harassed...or quit the game. There is a percentage of D&D players that like what you are describing, and generally would follow in that direction, or already play that way...but there's at least an equal percentage that has no interest in it whatsoever, and it's almost always based on personal taste, prejudice, and sometimes in negative experiences with that certain playstyle. [/QUOTE]
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