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<blockquote data-quote="Jürgen Hubert" data-source="post: 3904923" data-attributes="member: 7177"><p>Indeed. So the PCs had better make plans - and <em>good</em> plans, too.</p><p></p><p>My players know that in my campaigns they can attempt to do almost anything, including toppling nations, and this shows. But smart role-playing is still rewared - the better their plans are, the more likely are they going to achieve what they want.</p><p></p><p>In this case, this means showing the peasants - before and after the coup - that they are indeed a better alternative than their current leaders. Making the current government not only look evil (which they are likely doing already to some degree), but arbitrary and incompetent is certainly a good step - and smart players should have a few ideas for pulling that kind of thing off.</p><p></p><p></p><p></p><p>That is a question that the PCs can try to answer themselves in the course of play - and personally, I found that such questions made for some of the very best role-playing I have witnessed.</p><p></p><p></p><p></p><p>Then they can try to find some replacements and concentrate on other things for a change. The DM can then judge player interest (he should certainly discuss things out-of-character with them) if this is just a temporary matter or a long-term thing. If it's the former, he can always involve new political intrigues later on...</p><p></p><p></p><p></p><p>Indeed. However, Epic-level characters are much more likely to be able to attract such armies and allies in quick order than anyone else - if they choose to do so.</p><p></p><p>At such levels, their power and prowess should known far and wide - and numerous people will seek them out to petition them for one thing or another. If they want, they can quickly leverage this into political power.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3904923, member: 7177"] Indeed. So the PCs had better make plans - and [i]good[/i] plans, too. My players know that in my campaigns they can attempt to do almost anything, including toppling nations, and this shows. But smart role-playing is still rewared - the better their plans are, the more likely are they going to achieve what they want. In this case, this means showing the peasants - before and after the coup - that they are indeed a better alternative than their current leaders. Making the current government not only look evil (which they are likely doing already to some degree), but arbitrary and incompetent is certainly a good step - and smart players should have a few ideas for pulling that kind of thing off. That is a question that the PCs can try to answer themselves in the course of play - and personally, I found that such questions made for some of the very best role-playing I have witnessed. Then they can try to find some replacements and concentrate on other things for a change. The DM can then judge player interest (he should certainly discuss things out-of-character with them) if this is just a temporary matter or a long-term thing. If it's the former, he can always involve new political intrigues later on... Indeed. However, Epic-level characters are much more likely to be able to attract such armies and allies in quick order than anyone else - if they choose to do so. At such levels, their power and prowess should known far and wide - and numerous people will seek them out to petition them for one thing or another. If they want, they can quickly leverage this into political power. [/QUOTE]
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