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<blockquote data-quote="DND_Reborn" data-source="post: 7811609" data-attributes="member: 6987520"><p>Yep, the population is sparse in some regions, and void in others (untamed lands). A villiage of 100 might have an adventurer or two, probably someone who acquired a couple levels and retired or maybe a couple of friends just getting ready to begin their career? But, they will tend to gather in places of greater population where more adventure is likely to be found. So, you could have a village of 200-300 without a single adventurer.</p><p></p><p>Local guards and such were 0-level in 1E/2E and would be similarly low-powered in 5E. Using the guard stat block works well enough, but the hp is a bit high. Someone like a sergeant might be a Level 1 or 2 Fighter or the equivalent. A Captain could be Level 5-8, a general might even make Tier 3, but unlikely, probably level 9 or 10.</p><p></p><p>A village priest would be maybe 3rd level typically. I don't like the Priest stat block because at Level 5, with Revivify, preventing deaths to the populace. In a larger village or town you might find level 5-7, and certainly in a city. A larger city or port would have a "high priest" of level 9.</p><p></p><p>I wouldn't have to flesh out the NPCs completely because I don't expect my parties to fight them. Only the ones where I expect combat do I go to that extent. Levels are really only important to NPC spell-casters so I know what power they have. Can that priest raise a dead character? Can that wizard teleport someone? etc. Otherwise, some like a captain of the guard is simply a "Captain" and has authority because I, as the DM, give it to him and his guards follow him.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7811609, member: 6987520"] Yep, the population is sparse in some regions, and void in others (untamed lands). A villiage of 100 might have an adventurer or two, probably someone who acquired a couple levels and retired or maybe a couple of friends just getting ready to begin their career? But, they will tend to gather in places of greater population where more adventure is likely to be found. So, you could have a village of 200-300 without a single adventurer. Local guards and such were 0-level in 1E/2E and would be similarly low-powered in 5E. Using the guard stat block works well enough, but the hp is a bit high. Someone like a sergeant might be a Level 1 or 2 Fighter or the equivalent. A Captain could be Level 5-8, a general might even make Tier 3, but unlikely, probably level 9 or 10. A village priest would be maybe 3rd level typically. I don't like the Priest stat block because at Level 5, with Revivify, preventing deaths to the populace. In a larger village or town you might find level 5-7, and certainly in a city. A larger city or port would have a "high priest" of level 9. I wouldn't have to flesh out the NPCs completely because I don't expect my parties to fight them. Only the ones where I expect combat do I go to that extent. Levels are really only important to NPC spell-casters so I know what power they have. Can that priest raise a dead character? Can that wizard teleport someone? etc. Otherwise, some like a captain of the guard is simply a "Captain" and has authority because I, as the DM, give it to him and his guards follow him. [/QUOTE]
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