Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Power and Society
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 7817297" data-attributes="member: 71699"><p>It's true that players are on the whole an unruly and unreliable mob, who show little sign of being able to stick to the commitments that authority requires. On the other hand, that is partly DM driven, because a political campaign demands the group become interested in another kind of narrative, away from the dungeon.</p><p></p><p>I've played in and occasionally DM'd political campaigns. Once it gets rolling, player character behaviour changes and they become involved with the acquisition and exercise of authority. It's probably not for everyone, although if a group hasn't played that way it can be a welcome alternative.</p><p></p><p>So there is an interesting contradiction with what you say. The common adventurer is an unreliable murder-hobo. Yet somewhere there is a pivot point that allows someone like EBG to become engaged with a new layer of the campaign world. That can be something to do with reaching a level where the tactical game is not as well supported, but the strategic game becomes very intriguing. She has the wealth to form a guild or build a fortress. She isn't alone, she can share power with other players, or neighbour with them (and get into conflict with them, in my experience).</p><p></p><p>Most CCEQs are not players of course. At high-level I've consistently found that the most interesting sort of opponents for PCs are CCEQs rather than monsters. And these opponents become vitally interesting when a DM works them along the strategic and political, as well as tactical dimensions.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7817297, member: 71699"] It's true that players are on the whole an unruly and unreliable mob, who show little sign of being able to stick to the commitments that authority requires. On the other hand, that is partly DM driven, because a political campaign demands the group become interested in another kind of narrative, away from the dungeon. I've played in and occasionally DM'd political campaigns. Once it gets rolling, player character behaviour changes and they become involved with the acquisition and exercise of authority. It's probably not for everyone, although if a group hasn't played that way it can be a welcome alternative. So there is an interesting contradiction with what you say. The common adventurer is an unreliable murder-hobo. Yet somewhere there is a pivot point that allows someone like EBG to become engaged with a new layer of the campaign world. That can be something to do with reaching a level where the tactical game is not as well supported, but the strategic game becomes very intriguing. She has the wealth to form a guild or build a fortress. She isn't alone, she can share power with other players, or neighbour with them (and get into conflict with them, in my experience). Most CCEQs are not players of course. At high-level I've consistently found that the most interesting sort of opponents for PCs are CCEQs rather than monsters. And these opponents become vitally interesting when a DM works them along the strategic and political, as well as tactical dimensions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Power and Society
Top