Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Power Armor and Mecha Tech Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwinBahamut" data-source="post: 5481147" data-attributes="member: 32536"><p>I can't say that I agree with either the tech level system in general or these tech levels in particular, so that may color my advice, but here are my general suggestions.</p><p></p><p>Cyber Age: The classic style of four meter tall mechs, such as the <em>Lost Planet</em> Vital Suit, the <em>Code Geass</em> Knightmare Frame, the VOTOMS <em>Armored Trooper</em>, or the mechs seen in the Ghost in the Shell and Appleseed anime would be feasible. They almost entirely use conventional ballistic weapons and armor. Most use sophisticated battery technology or conventional fuels rather than in-built reactors.</p><p></p><p>Fusion Age: The Fusion Age is pretty much written for <em>Gundam</em> or <em>Macross</em> style mechs. These would be more human-like in shame, average about 15 to 20 meters tall, and make heavy use of inbuilt nuclear reactors and powerful energy weapons and energy barriers. Almost all mechs are built to fight on Earth or in space. Mechs that can alter their shape are common. Occasional "mobile armor" style mechs of 40+ meter size show up.</p><p></p><p>Early Gravitic Age: Mechs of extremely high performance emerge. Best comparison would be <em>Zone of the Enders</em> Orbital Frames, which can enter or exit a planet's atmosphere at will, move free from the limits of gravity, use space distortion effects for their weapons and defenses, and are capable of extreme degrees of modification and self-evolution.</p><p></p><p>Hyperdrive Age: Mechs get absolutely nuts. Individual mechs start getting equipped with nanotech weapons capable of planetary-level destruction, such as the Turn-A Gundam's Moonlight Butterfly system. Most mechs prefer to teleport in equipment from external locations, or simply create it from scratch on the spot, rather than carry weapons or ammo. Mechs gain the ability to travel through the stars autonomously. Mechs' self-evolution and life-like properties allow them to vastly surpass their original designs and maintain themselves for centuries without external support.</p><p></p><p>Gravitic Age: Weapons the size of worlds designed to fight entire wars autonomously emerge. This is the scale of stuff like <em>Transformers</em> Unicron or <em>Xenogears</em> Deus. Weapons with the capability of destroying entire star systems become common. The boundaries between living organisms and machines begin to break down with extremely advanced mech technology.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5481147, member: 32536"] I can't say that I agree with either the tech level system in general or these tech levels in particular, so that may color my advice, but here are my general suggestions. Cyber Age: The classic style of four meter tall mechs, such as the [i]Lost Planet[/i] Vital Suit, the [i]Code Geass[/i] Knightmare Frame, the VOTOMS [i]Armored Trooper[/i], or the mechs seen in the Ghost in the Shell and Appleseed anime would be feasible. They almost entirely use conventional ballistic weapons and armor. Most use sophisticated battery technology or conventional fuels rather than in-built reactors. Fusion Age: The Fusion Age is pretty much written for [i]Gundam[/i] or [i]Macross[/i] style mechs. These would be more human-like in shame, average about 15 to 20 meters tall, and make heavy use of inbuilt nuclear reactors and powerful energy weapons and energy barriers. Almost all mechs are built to fight on Earth or in space. Mechs that can alter their shape are common. Occasional "mobile armor" style mechs of 40+ meter size show up. Early Gravitic Age: Mechs of extremely high performance emerge. Best comparison would be [i]Zone of the Enders[/i] Orbital Frames, which can enter or exit a planet's atmosphere at will, move free from the limits of gravity, use space distortion effects for their weapons and defenses, and are capable of extreme degrees of modification and self-evolution. Hyperdrive Age: Mechs get absolutely nuts. Individual mechs start getting equipped with nanotech weapons capable of planetary-level destruction, such as the Turn-A Gundam's Moonlight Butterfly system. Most mechs prefer to teleport in equipment from external locations, or simply create it from scratch on the spot, rather than carry weapons or ammo. Mechs gain the ability to travel through the stars autonomously. Mechs' self-evolution and life-like properties allow them to vastly surpass their original designs and maintain themselves for centuries without external support. Gravitic Age: Weapons the size of worlds designed to fight entire wars autonomously emerge. This is the scale of stuff like [i]Transformers[/i] Unicron or [i]Xenogears[/i] Deus. Weapons with the capability of destroying entire star systems become common. The boundaries between living organisms and machines begin to break down with extremely advanced mech technology. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Power Armor and Mecha Tech Levels
Top