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Power Armor and Mecha Tech Levels
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<blockquote data-quote="garrowolf" data-source="post: 5481439" data-attributes="member: 31900"><p>Actually I realized where the confusion came in about the tech levels. I only showed you a certain part of the whole list. </p><p></p><p></p><p>Low Tech </p><p>TL 1: Stone Age</p><p> You can use sticks and stones to break people's bones. A lack of harder farming implements limits stone age cultures to hunter gather sustenance living. The best defense is either caves or mobility. </p><p></p><p>TL 2: Bronze Age</p><p> Once you have the ability to form farming tools there is a surplus and a boom of specialized people in the culture. There is a large focus on domestication and the beginnings of economics. Cities are built as large forts. This includes The Babylonians to the Greeks on Earth Prime. </p><p></p><p>TL 3: Steel Age</p><p> This covers the Roman era to the Middle ages on Earth Prime. Heavy steel makes much tougher tools and weapons. Larger scale constructions are now possible with concrete. </p><p></p><p></p><p>Medium Tech </p><p>TL 4: Gunpowder Age </p><p> This includes the Renaissance and the Age of Exploration from Earth Prime. Gunpowder supplants Steel as the weapon of the day. Muskets and Cannons make armor useless. </p><p></p><p></p><p>TL 5: Industrial Age</p><p> Heavier materials from the gunpowder age are finally capable of the higher grades necessary to build complex machinery. This allows steam tech to work. This covers WW 1 and WW 2. </p><p></p><p></p><p>High Tech </p><p>TL 6: Information Age</p><p> This is the Modern Era on Earth Prime. It is a focus on computers and shared information. Early nuclear testing opens up lots of other technologies. Computers open up the world to many. </p><p></p><p></p><p>TL 7: Cyber Age </p><p> Advances in nanotechnology, biology, and computers open up cybernetic interfaces between humanity and our tools. Power armor develops. Various kinds of fuel cells become common. Large number of development in robotics. Droids become common. Dangerous viruses are explored. Personality uploads are now possible but it doesn't have the spark of the original. The mind is being explored and abused. VR is common. Early crude power armor is available. Power Loaders with weapons as early mechs such as Lost Planet Vital Suits. </p><p></p><p></p><p>TL 8: Fusion Age</p><p> Heavy early space travel explores the solar system. Space is still the realm of megacorps and nations. Large scale colonization of the oceans. Seaquest style vehicles and hyper-cavitation ships become common. Bioroids so close to human that you can't easily tell are common. Genies are being engineered. Cloning organs is common. Brain in a jar tech is available. Animal uplift explored. Full AI develops. </p><p> Single stage to orbit vehicles become common. Considerable number of space stations are built. Wars expand to other planets. Underground cities develop on other planets and moons. Habits are the new village. </p><p> Bulky power armor is available. Mechs become a common combat vehicles. Mecha such as Heavy Gear and some Battletech mechs are available. Plasma Cannons, Lasers, and smaller scale railguns are standard heavy weapons. Slugthrowers are also still used because of their heartiness. </p><p></p><p></p><p>FTL Tech </p><p></p><p>TL 9: Early Gravitic Age </p><p> Contra-gravity and artificial gravity open up space to the world. Humanity truly lives in space and by this point more people live in space then on the home world. Gravity control allows for inertial compensators and inertial displacement drives. Ships can move much faster without the burden of inertia. Ships travel up to 100gs of acceleration with Fusion Torch Engines. </p><p> Asteroid cities hold most of the people now. Terraforming is being carried out on several planets in the solar system. Huge space stations and arcologies are being built using the contragrav technologies. Things have an enormous scale to them now. Prolong is developed. </p><p> Early Hyperdrives allow humanity to move out into the galaxy. Huge colony ships are used to carry colonization out into the nearby systems. FTL communications by hyperspace relays. </p><p> Modular Mecha are common, Hardsuits, etc. </p><p></p><p>TL 10 Hyperdrive Age </p><p> Star Wars, Narn, Centauri, SGC Starships, Holograms are physical, Low powered shields, travel to other solar systems is every day thing, FTL 3. Blaster Weapons, Macross Tech, Ironman Power Armor (comics version with shields and repulsors)</p><p></p><p></p><p>TL 11 Gravitic Age </p><p> Minbari, Goaould, Moderate Powered Shields, antimatter as a normal power source, access natural jump points to go into wormholes, FTL 4. Honorverse tech, Grazers</p><p></p><p></p><p>TL 12 Space Fold Age </p><p> Ancients, Ori, Star Trek Warp, shields become able to block out all stellar and direct energy weapons, capable of moving moons, major scale terraforming including Gas Giant Terraforming into a Star, Stable Wormhole creation (ala Stargate system or the Wing Commander Privateer system of jump points.), control time wormhole destination, FTL 5</p><p></p><p>Extreme Tech</p><p></p><p>TL 13 Star Control Age </p><p> Rearrange Star Systems, alter Stars behavior in major ways, create intergalactic wormholes, easy inter-galactic travel, FTL 6</p><p></p><p>TL 14 Matter Creation </p><p> Star Trek Transporters, Asgard, Vorlons, First Ones, Time Lords, Traits on a ship or item changeable on the fly, extreme spacial shaping and larger on the inside tech, time control </p><p></p><p>TL 15 Reality Control </p><p> shape or reshape a dimension to your plans.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5481439, member: 31900"] Actually I realized where the confusion came in about the tech levels. I only showed you a certain part of the whole list. Low Tech TL 1: Stone Age You can use sticks and stones to break people's bones. A lack of harder farming implements limits stone age cultures to hunter gather sustenance living. The best defense is either caves or mobility. TL 2: Bronze Age Once you have the ability to form farming tools there is a surplus and a boom of specialized people in the culture. There is a large focus on domestication and the beginnings of economics. Cities are built as large forts. This includes The Babylonians to the Greeks on Earth Prime. TL 3: Steel Age This covers the Roman era to the Middle ages on Earth Prime. Heavy steel makes much tougher tools and weapons. Larger scale constructions are now possible with concrete. Medium Tech TL 4: Gunpowder Age This includes the Renaissance and the Age of Exploration from Earth Prime. Gunpowder supplants Steel as the weapon of the day. Muskets and Cannons make armor useless. TL 5: Industrial Age Heavier materials from the gunpowder age are finally capable of the higher grades necessary to build complex machinery. This allows steam tech to work. This covers WW 1 and WW 2. High Tech TL 6: Information Age This is the Modern Era on Earth Prime. It is a focus on computers and shared information. Early nuclear testing opens up lots of other technologies. Computers open up the world to many. TL 7: Cyber Age Advances in nanotechnology, biology, and computers open up cybernetic interfaces between humanity and our tools. Power armor develops. Various kinds of fuel cells become common. Large number of development in robotics. Droids become common. Dangerous viruses are explored. Personality uploads are now possible but it doesn't have the spark of the original. The mind is being explored and abused. VR is common. Early crude power armor is available. Power Loaders with weapons as early mechs such as Lost Planet Vital Suits. TL 8: Fusion Age Heavy early space travel explores the solar system. Space is still the realm of megacorps and nations. Large scale colonization of the oceans. Seaquest style vehicles and hyper-cavitation ships become common. Bioroids so close to human that you can't easily tell are common. Genies are being engineered. Cloning organs is common. Brain in a jar tech is available. Animal uplift explored. Full AI develops. Single stage to orbit vehicles become common. Considerable number of space stations are built. Wars expand to other planets. Underground cities develop on other planets and moons. Habits are the new village. Bulky power armor is available. Mechs become a common combat vehicles. Mecha such as Heavy Gear and some Battletech mechs are available. Plasma Cannons, Lasers, and smaller scale railguns are standard heavy weapons. Slugthrowers are also still used because of their heartiness. FTL Tech TL 9: Early Gravitic Age Contra-gravity and artificial gravity open up space to the world. Humanity truly lives in space and by this point more people live in space then on the home world. Gravity control allows for inertial compensators and inertial displacement drives. Ships can move much faster without the burden of inertia. Ships travel up to 100gs of acceleration with Fusion Torch Engines. Asteroid cities hold most of the people now. Terraforming is being carried out on several planets in the solar system. Huge space stations and arcologies are being built using the contragrav technologies. Things have an enormous scale to them now. Prolong is developed. Early Hyperdrives allow humanity to move out into the galaxy. Huge colony ships are used to carry colonization out into the nearby systems. FTL communications by hyperspace relays. Modular Mecha are common, Hardsuits, etc. TL 10 Hyperdrive Age Star Wars, Narn, Centauri, SGC Starships, Holograms are physical, Low powered shields, travel to other solar systems is every day thing, FTL 3. Blaster Weapons, Macross Tech, Ironman Power Armor (comics version with shields and repulsors) TL 11 Gravitic Age Minbari, Goaould, Moderate Powered Shields, antimatter as a normal power source, access natural jump points to go into wormholes, FTL 4. Honorverse tech, Grazers TL 12 Space Fold Age Ancients, Ori, Star Trek Warp, shields become able to block out all stellar and direct energy weapons, capable of moving moons, major scale terraforming including Gas Giant Terraforming into a Star, Stable Wormhole creation (ala Stargate system or the Wing Commander Privateer system of jump points.), control time wormhole destination, FTL 5 Extreme Tech TL 13 Star Control Age Rearrange Star Systems, alter Stars behavior in major ways, create intergalactic wormholes, easy inter-galactic travel, FTL 6 TL 14 Matter Creation Star Trek Transporters, Asgard, Vorlons, First Ones, Time Lords, Traits on a ship or item changeable on the fly, extreme spacial shaping and larger on the inside tech, time control TL 15 Reality Control shape or reshape a dimension to your plans. [/QUOTE]
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