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Power Armor and Mecha Tech Levels
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<blockquote data-quote="ValhallaGH" data-source="post: 5482654" data-attributes="member: 41187"><p>So why does their chosen method of plot-speed travel matter?</p><p></p><p>Ignore FTL. Pull it out of the listings entirely. Space travel, in any form that shows up in a game or fictional source, <strong>is a plot device</strong>. <u>It does not conform to any rules except those the plot requires.</u> As a game designer, you need to accept that, and then tailor your system (and the presentation) to include that.</p><p></p><p>I can equip infantry soldiers with muzzle loading muskets, have personal transport on the level of steam wagons, and include a 1 million light-years / second space drive. And I can make it a consistent and logical setting. The only part of the tech level (late Gunpowder Age; about 1860) that seems off is the completely plot-device space travel, and I can work up a setting story that makes it fit.</p><p></p><p></p><p></p><p>When setting the technology level of a setting, plot devices never matter. Ever.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5482654, member: 41187"] So why does their chosen method of plot-speed travel matter? Ignore FTL. Pull it out of the listings entirely. Space travel, in any form that shows up in a game or fictional source, [B]is a plot device[/B]. [U]It does not conform to any rules except those the plot requires.[/U] As a game designer, you need to accept that, and then tailor your system (and the presentation) to include that. I can equip infantry soldiers with muzzle loading muskets, have personal transport on the level of steam wagons, and include a 1 million light-years / second space drive. And I can make it a consistent and logical setting. The only part of the tech level (late Gunpowder Age; about 1860) that seems off is the completely plot-device space travel, and I can work up a setting story that makes it fit. When setting the technology level of a setting, plot devices never matter. Ever. [/QUOTE]
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