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<blockquote data-quote="Jens" data-source="post: 303843" data-attributes="member: 605"><p>Actually, crits may make PA stronger. PA damage is multiplied on crits so you get more that 1-for-1, usually at least 1.1-for-1.</p><p></p><p>I think the main problem in making a general formula is that with multiple attacks, you often have almost sure hits or misses. The almost certain hits against AC 15 is the reason why trentonjoe should use PA in his example.</p><p></p><p>Edit: AoOs should make PA stronger since the highest attack bonus is used. In effect the highest number of sides that will hit should have double weight in the average if you expect to get an AoO, and even more if you expect to get more than one. Cleave is more tricky because it's difficult to predict which of your iterative attacks drops an opponent (and hence should have extra weight). Great Cleave makes this problem worse. But in all situations there is one (or two <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) amount that is optimal to invest in PA. Sometimes it's just very difficult to determine <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jens, post: 303843, member: 605"] Actually, crits may make PA stronger. PA damage is multiplied on crits so you get more that 1-for-1, usually at least 1.1-for-1. I think the main problem in making a general formula is that with multiple attacks, you often have almost sure hits or misses. The almost certain hits against AC 15 is the reason why trentonjoe should use PA in his example. Edit: AoOs should make PA stronger since the highest attack bonus is used. In effect the highest number of sides that will hit should have double weight in the average if you expect to get an AoO, and even more if you expect to get more than one. Cleave is more tricky because it's difficult to predict which of your iterative attacks drops an opponent (and hence should have extra weight). Great Cleave makes this problem worse. But in all situations there is one (or two ;)) amount that is optimal to invest in PA. Sometimes it's just very difficult to determine :) [/QUOTE]
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