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*Pathfinder & Starfinder
Power Attack for Ranged Weapons
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<blockquote data-quote="irdeggman" data-source="post: 3345447" data-attributes="member: 16285"><p>Pleased then prove this assertion.</p><p></p><p>Since changing "mechanics" is not "flavor" in any normal use of the term.</p><p></p><p></p><p></p><p></p><p>Then use throw weapons which have an entirely different function - somewhere between pure ranged and pure melee.</p><p></p><p>Or use the Scout from Complete Adventurer or one of the archer based prestige classes. There are plenty of options out there already that are available without trying to make the archer a more melee-like combatant. </p><p></p><p></p><p></p><p></p><p></p><p>But it comes down to mechanics and that is where "balance" comes into play.</p><p></p><p></p><p></p><p></p><p>Well glad you were resurected then.</p><p></p><p></p><p></p><p></p><p>See scout base class - it pretty much does this via skirmish damage. Then add on the "ranged power attack" feat to that class and see what kind of damage you'd end up with.</p><p></p><p></p><p></p><p></p><p></p><p>The option is available and it is not available to a melee combatant. The most often used option is instead specific ammunition for specific targets - an archer doesn't have to change weapons to maximize effect fro magic weapons and arrows weigh a heck of lot less than do several different melee weapons.</p><p></p><p></p><p></p><p></p><p></p><p>Built in options to an archer that a great sword fighter doesn't have.</p><p></p><p></p><p></p><p></p><p>Demonstrate how this won't change the balance of power and how people will not start to flock to taking ranged combatants instead and how this won't lead to balance issues with classes like the scout.</p><p></p><p>Especially with things like elvencraft bows.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3345447, member: 16285"] Pleased then prove this assertion. Since changing "mechanics" is not "flavor" in any normal use of the term. Then use throw weapons which have an entirely different function - somewhere between pure ranged and pure melee. Or use the Scout from Complete Adventurer or one of the archer based prestige classes. There are plenty of options out there already that are available without trying to make the archer a more melee-like combatant. But it comes down to mechanics and that is where "balance" comes into play. Well glad you were resurected then. See scout base class - it pretty much does this via skirmish damage. Then add on the "ranged power attack" feat to that class and see what kind of damage you'd end up with. The option is available and it is not available to a melee combatant. The most often used option is instead specific ammunition for specific targets - an archer doesn't have to change weapons to maximize effect fro magic weapons and arrows weigh a heck of lot less than do several different melee weapons. Built in options to an archer that a great sword fighter doesn't have. Demonstrate how this won't change the balance of power and how people will not start to flock to taking ranged combatants instead and how this won't lead to balance issues with classes like the scout. Especially with things like elvencraft bows. [/QUOTE]
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Power Attack for Ranged Weapons
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