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Power Attack for Ranged Weapons
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<blockquote data-quote="hong" data-source="post: 3345468" data-attributes="member: 537"><p>Sigh. It was claimed that archers are all about many shots dealing moderate damage while melee fighters are about a few attacks dealing big damage. It was further claimed that this constituted "balance". There is however nothing "balancing" about this setup, in the game-mechanical sense of ensuring nobody overpowers the others. It is a happenstance relic of how the current rules work, pure and simple. The fact that WotC themselves made classes that change the "balance" is an indication of that.</p><p></p><p></p><p></p><p>Now I know you're just trolling.</p><p></p><p></p><p></p><p>1. How it is that firing one shot AT RANGE make the archer into a more melee-like combatant entirely escapes me. Perhaps it's that pesky flavour text that mentioned the little homunculus sitting on the arrow, clubbing the target into submission.</p><p></p><p>2. Ooh, check it out. This feat is not okay, but the scout, which also does extra damage with a single shot but without a penalty to hit, is okay. The WotC Stamp of Approval[tm] rules all!</p><p></p><p>2a. Insert frenzied berserker joke here.</p><p></p><p></p><p></p><p>Demonstrate that one attack with a bonus to damage, at the expense of a full attack, is not balanced; ie, is uniformly mechanically advantageous compared to all reasonable alternatives.</p><p></p><p></p><p></p><p>I'm dying AGAIN.</p><p></p><p></p><p></p><p>The feat was made before the class. It's nice that WotC finally managed to get with the program, but that in itself does not invalidate the reason for the feat's existence.</p><p></p><p></p><p></p><p>I ask again: d00d, have you ever put +10 worth of stuff on an arrow?</p><p></p><p>And what the heck, since we're talking stupid extremes here, have you noticed how an enlarged maximised fireball can do >10,000 points of damage?</p><p></p><p></p><p></p><p>And how, exactly, is this meant to synergise with a ranged power-attack mechanic in such a way as to be unbalanced? Heck, if anything the synergy goes the other way, since extra damage means less need for special materials to bust through DR. You're just spinning out empty arguments about the various ways in which archers are powerful, without noticing that these ways don't actually synergise with single-shot attacks.</p><p></p><p></p><p></p><p>And which don't and will never exist, in the vast majority of campaigns. I will put money on this.</p><p></p><p></p><p></p><p>Because you still have to take the penalty to hit, and the scout (unlike fighter classes) doesn't have BAB to burn. Furthermore, if people have been decrying the scout for the horrible, horrible torrents of damage it deals out, comparable to machine-gun archers with 6 or more shots per round, I seem to have missed it.</p><p></p><p></p><p></p><p>1. Stupid splatbook stuff is not particularly relevant.</p><p></p><p>2. It's RANGED power attack. Not melee.</p><p></p><p>3. See above comment about pointless arguments and not noticing stuff.</p></blockquote><p></p>
[QUOTE="hong, post: 3345468, member: 537"] Sigh. It was claimed that archers are all about many shots dealing moderate damage while melee fighters are about a few attacks dealing big damage. It was further claimed that this constituted "balance". There is however nothing "balancing" about this setup, in the game-mechanical sense of ensuring nobody overpowers the others. It is a happenstance relic of how the current rules work, pure and simple. The fact that WotC themselves made classes that change the "balance" is an indication of that. Now I know you're just trolling. 1. How it is that firing one shot AT RANGE make the archer into a more melee-like combatant entirely escapes me. Perhaps it's that pesky flavour text that mentioned the little homunculus sitting on the arrow, clubbing the target into submission. 2. Ooh, check it out. This feat is not okay, but the scout, which also does extra damage with a single shot but without a penalty to hit, is okay. The WotC Stamp of Approval[tm] rules all! 2a. Insert frenzied berserker joke here. Demonstrate that one attack with a bonus to damage, at the expense of a full attack, is not balanced; ie, is uniformly mechanically advantageous compared to all reasonable alternatives. I'm dying AGAIN. The feat was made before the class. It's nice that WotC finally managed to get with the program, but that in itself does not invalidate the reason for the feat's existence. I ask again: d00d, have you ever put +10 worth of stuff on an arrow? And what the heck, since we're talking stupid extremes here, have you noticed how an enlarged maximised fireball can do >10,000 points of damage? And how, exactly, is this meant to synergise with a ranged power-attack mechanic in such a way as to be unbalanced? Heck, if anything the synergy goes the other way, since extra damage means less need for special materials to bust through DR. You're just spinning out empty arguments about the various ways in which archers are powerful, without noticing that these ways don't actually synergise with single-shot attacks. And which don't and will never exist, in the vast majority of campaigns. I will put money on this. Because you still have to take the penalty to hit, and the scout (unlike fighter classes) doesn't have BAB to burn. Furthermore, if people have been decrying the scout for the horrible, horrible torrents of damage it deals out, comparable to machine-gun archers with 6 or more shots per round, I seem to have missed it. 1. Stupid splatbook stuff is not particularly relevant. 2. It's RANGED power attack. Not melee. 3. See above comment about pointless arguments and not noticing stuff. [/QUOTE]
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