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Power Attack Modification
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<blockquote data-quote="Ferrix" data-source="post: 2555430" data-attributes="member: 6115"><p>I don't see the problem with one-handed weapons and power attack, however the only change I would potentially consider is changing light weapons to receive x.5, and for two-handed weapons to be x1.5. This matches the strength to damage rules and gives some use for power attack back to two-weapon fighters which 3.5 hacked to bits.</p><p></p><p>Sacrificing twice the bonus to damage on your attack roll is penalizing people who use one-handed weapons more than it's removing the bonus for using a two-handed weapon. The 1 to 1 baseline should be the one-handed weapon, otherwise you'll only ever see two-handed fighters taking it.</p><p></p><p>A bonus to damage is often times worth less than a bonus to hit, as to even apply the bonus to damage, you need to hit your target.</p><p></p><p>Examples:</p><p>Weapon Focus +1 to hit vs Weapon Specialization +2 to damage</p><p>Greater Weapon Focus +2 to hit vs Greater Weapon Specialization +4 to damage</p><p></p><p>Now, I ask, why explicitly are you uncomfortable with the damage ratio? Is tweaking it down going to make you and your gaming groups experience better or worse? Will it create more or less hassle/tension for your gaming group? I think these are more important questions than the above, but that's just me.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2555430, member: 6115"] I don't see the problem with one-handed weapons and power attack, however the only change I would potentially consider is changing light weapons to receive x.5, and for two-handed weapons to be x1.5. This matches the strength to damage rules and gives some use for power attack back to two-weapon fighters which 3.5 hacked to bits. Sacrificing twice the bonus to damage on your attack roll is penalizing people who use one-handed weapons more than it's removing the bonus for using a two-handed weapon. The 1 to 1 baseline should be the one-handed weapon, otherwise you'll only ever see two-handed fighters taking it. A bonus to damage is often times worth less than a bonus to hit, as to even apply the bonus to damage, you need to hit your target. Examples: Weapon Focus +1 to hit vs Weapon Specialization +2 to damage Greater Weapon Focus +2 to hit vs Greater Weapon Specialization +4 to damage Now, I ask, why explicitly are you uncomfortable with the damage ratio? Is tweaking it down going to make you and your gaming groups experience better or worse? Will it create more or less hassle/tension for your gaming group? I think these are more important questions than the above, but that's just me. [/QUOTE]
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