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Character Builds & Optimization
Power Attack Optimization
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<blockquote data-quote="green slime" data-source="post: 3338920" data-attributes="member: 1325"><p>Which brings us to the point, where power attacking or not is entirely mute: As a player, you cannot know how many hit points the creature has left. </p><p></p><p>At the start of the scenario, you don't even know what the correct AC is. After a few swings, a round or two, you have the AC narrowed down (George missed monster X vs AC 30, Bill hit AC 32)</p><p></p><p>The only thing the players really know are; the hits they connected, and the amount of damage they dealt (which is not equal to the amount of damage the monster recieved).</p><p></p><p>All this speculating about the number of hits it takes to down an opponent, and the number of hit points is just guesswork on the part of the player. Might work against large numbers of mooks, but is much harder to do against a specific single BBEG.</p><p></p><p>Add in the fact, that "merely" injuring opponent is not a lost action; it enables those less capable of dealing Megahits to actually be a tad useful: In EB's example, that would include a non-buffed Cleric, a non-flanking rogue, neither of which are likely, by themselves, at that level, to deal the neccessary 14 points of damage to instantly down opponents.</p></blockquote><p></p>
[QUOTE="green slime, post: 3338920, member: 1325"] Which brings us to the point, where power attacking or not is entirely mute: As a player, you cannot know how many hit points the creature has left. At the start of the scenario, you don't even know what the correct AC is. After a few swings, a round or two, you have the AC narrowed down (George missed monster X vs AC 30, Bill hit AC 32) The only thing the players really know are; the hits they connected, and the amount of damage they dealt (which is not equal to the amount of damage the monster recieved). All this speculating about the number of hits it takes to down an opponent, and the number of hit points is just guesswork on the part of the player. Might work against large numbers of mooks, but is much harder to do against a specific single BBEG. Add in the fact, that "merely" injuring opponent is not a lost action; it enables those less capable of dealing Megahits to actually be a tad useful: In EB's example, that would include a non-buffed Cleric, a non-flanking rogue, neither of which are likely, by themselves, at that level, to deal the neccessary 14 points of damage to instantly down opponents. [/QUOTE]
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