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Power Attack too useful? When is it NOT taken?
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<blockquote data-quote="two" data-source="post: 2205482" data-attributes="member: 9002"><p>This objection is partly campaign-specific (some campaigns involve much more close-quarters fighting) and also partly the fault of the D&D system, which makes ranged combat sickeningly effective often at the expense of much more dangerous combat options (melee).</p><p></p><p>The ranged guy gets more attacks, more often, in complete or relative safety, while the melee guy is busy trying to get into position, trying to get close enough for a full attack, trying to survive getting hammered on, etc.</p><p></p><p>If I had my druthers, I'd go back to the "no mighty long bow" days, to put a reasonable limit on how much damage bows can do (no strength bonus applies). After playing an archer in a long campaign, as well as been the "melee guy" during other campaigns (and watching the archers go to town), I made notes and did the math. My archer got nearly precisely 2ce the number of attacks as the next closest melee guy. If I shot 10 arrows, he swung 5 times. This average seemed consistent over a 5 month play period (multiple combat types, close quarters, forest, plain, ships, air, etc.). The melee guy also wasn't doing 2ce as much damage per hit as the arrows, but he was on the other hand taking much more damage. Rather thankless job, methinks.</p></blockquote><p></p>
[QUOTE="two, post: 2205482, member: 9002"] This objection is partly campaign-specific (some campaigns involve much more close-quarters fighting) and also partly the fault of the D&D system, which makes ranged combat sickeningly effective often at the expense of much more dangerous combat options (melee). The ranged guy gets more attacks, more often, in complete or relative safety, while the melee guy is busy trying to get into position, trying to get close enough for a full attack, trying to survive getting hammered on, etc. If I had my druthers, I'd go back to the "no mighty long bow" days, to put a reasonable limit on how much damage bows can do (no strength bonus applies). After playing an archer in a long campaign, as well as been the "melee guy" during other campaigns (and watching the archers go to town), I made notes and did the math. My archer got nearly precisely 2ce the number of attacks as the next closest melee guy. If I shot 10 arrows, he swung 5 times. This average seemed consistent over a 5 month play period (multiple combat types, close quarters, forest, plain, ships, air, etc.). The melee guy also wasn't doing 2ce as much damage per hit as the arrows, but he was on the other hand taking much more damage. Rather thankless job, methinks. [/QUOTE]
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Power Attack too useful? When is it NOT taken?
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