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*Pathfinder & Starfinder
Power Attack too useful? When is it NOT taken?
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<blockquote data-quote="KarinsDad" data-source="post: 2213035" data-attributes="member: 2011"><p>Our group of 6 6th level PCs took out 2 Trolls AND 2 Rust Monsters AND a Human Fighter 3 / Cleric 5 / Blackguard 2 who had a special cursed Ring of Invisibility that he could activate as a Move Action, all in the same combat. We did, however, use up about 75% of our daily resources doing it.</p><p></p><p>The bottom line to survival in DND is playing smart. In fact, don't just play smart to survive, play smart to be overly successful.</p><p></p><p>For example, we have one +1 Cloak of Resistance in our current group (now 7th level). We purposely gave it to our Cleric at level 4 because it is critically important for the rest of us for her to survive every battle. Not just most battles, every battle. In fact, she keeps wanting to give it to someone else, but everyone else refuses. I suppose she could sell it, but ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>If we ever find a +2 Cloak of Resistance, guess who will get it?</p><p></p><p>Plus, our campaign is only somewhat hack and slash. Most 8 hour sessions, we have one or two combats. But, we have had sessions where nobody pulled out a weapon. It all depends. But if you are going into combat, why do it with the same or lower AC, saves, to hits, and damage as your opponents? That's not smart. Squeeze out every advantage you can. Your PCs will live longer.</p><p></p><p>Just because we focus on AC (at least my character does and she tries to influence the others when possible) does not mean that we play a meatgrinder type of game. It means that we like to walk out of combats relatively unscathed when possilble.</p><p></p><p>Another example: I talked our PC Warmage into taking Leomund's Tiny Hut as his advanced learning spell. It is a great spell for protecting PCs from ranged attacks. He was only lukewarm on that spell until I told him what it could be used for (major concealment against missiles and single target spells). Course, he hasn't had a need for it yet, but when he does, it will be very helpful.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2213035, member: 2011"] Our group of 6 6th level PCs took out 2 Trolls AND 2 Rust Monsters AND a Human Fighter 3 / Cleric 5 / Blackguard 2 who had a special cursed Ring of Invisibility that he could activate as a Move Action, all in the same combat. We did, however, use up about 75% of our daily resources doing it. The bottom line to survival in DND is playing smart. In fact, don't just play smart to survive, play smart to be overly successful. For example, we have one +1 Cloak of Resistance in our current group (now 7th level). We purposely gave it to our Cleric at level 4 because it is critically important for the rest of us for her to survive every battle. Not just most battles, every battle. In fact, she keeps wanting to give it to someone else, but everyone else refuses. I suppose she could sell it, but ... ;) If we ever find a +2 Cloak of Resistance, guess who will get it? Plus, our campaign is only somewhat hack and slash. Most 8 hour sessions, we have one or two combats. But, we have had sessions where nobody pulled out a weapon. It all depends. But if you are going into combat, why do it with the same or lower AC, saves, to hits, and damage as your opponents? That's not smart. Squeeze out every advantage you can. Your PCs will live longer. Just because we focus on AC (at least my character does and she tries to influence the others when possible) does not mean that we play a meatgrinder type of game. It means that we like to walk out of combats relatively unscathed when possilble. Another example: I talked our PC Warmage into taking Leomund's Tiny Hut as his advanced learning spell. It is a great spell for protecting PCs from ranged attacks. He was only lukewarm on that spell until I told him what it could be used for (major concealment against missiles and single target spells). Course, he hasn't had a need for it yet, but when he does, it will be very helpful. [/QUOTE]
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Power Attack too useful? When is it NOT taken?
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