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General Tabletop Discussion
*Pathfinder & Starfinder
Power Attack, Two Handed Weapons and Crit
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<blockquote data-quote="TerraDave" data-source="post: 2024468" data-attributes="member: 22260"><p>(OK, SO I JUST MISSED A BUNCH OF POSTS ON THIS, I STILL DID ALL THESE CALCULATIONS...)</p><p></p><p>Well, you are basically making my point: a big dmg bonus makes weapons like the scythe or falchion more viable, and Improved Critical makes them even more viable--though that is a feat you could have used on something else.</p><p></p><p><strong>But</strong> let us look at your example more closely. If you have a 50% chance to hit, and no improved crit, then with a base +12 dmg bonus the long sword does an expected 0.5*(7+12)+0.05*(7+12)=10.45 points of damage per swing (twice as much per hit), whereas the falchion does 0.5*(5+12)+0.075*(5+12)=9.77. Even when it is +22 dmg the totals are 15.95 and 15.52 (the expected dmg is exactly the same for the scythe BTW). </p><p></p><p>Ok, now with the feat the formula in this case becomes 0.5*(5+X)+0.15*(5+X). In this case the falchion gets the edge at +8 to dmg, and by +12 expected dmg is 11.05, so you are up half a point on the great sword per swing, or 1 point per hit. But is that worth a feat? (at +22 you are at 17.55, so up about 1.5 per attack).</p><p></p><p>A better chance to hit, and hence turn your threat into a crit, does change the equation: at a 70% chance to hit, with +22 dmg the long sword does an expected 22.3 points of damage on a given swing, the falchion with improved crit does 24.57. Not bad</p><p></p><p>So, if you have a very high chance to hit (remember, iterative attacks are also a factor) and a feat to burn, sure, its great. But it would be even better if keen weapons stacked with improved crit, or your DM makes it easier to turn crits into threats ( I recomend both)</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2024468, member: 22260"] (OK, SO I JUST MISSED A BUNCH OF POSTS ON THIS, I STILL DID ALL THESE CALCULATIONS...) Well, you are basically making my point: a big dmg bonus makes weapons like the scythe or falchion more viable, and Improved Critical makes them even more viable--though that is a feat you could have used on something else. [B]But[/B] let us look at your example more closely. If you have a 50% chance to hit, and no improved crit, then with a base +12 dmg bonus the long sword does an expected 0.5*(7+12)+0.05*(7+12)=10.45 points of damage per swing (twice as much per hit), whereas the falchion does 0.5*(5+12)+0.075*(5+12)=9.77. Even when it is +22 dmg the totals are 15.95 and 15.52 (the expected dmg is exactly the same for the scythe BTW). Ok, now with the feat the formula in this case becomes 0.5*(5+X)+0.15*(5+X). In this case the falchion gets the edge at +8 to dmg, and by +12 expected dmg is 11.05, so you are up half a point on the great sword per swing, or 1 point per hit. But is that worth a feat? (at +22 you are at 17.55, so up about 1.5 per attack). A better chance to hit, and hence turn your threat into a crit, does change the equation: at a 70% chance to hit, with +22 dmg the long sword does an expected 22.3 points of damage on a given swing, the falchion with improved crit does 24.57. Not bad So, if you have a very high chance to hit (remember, iterative attacks are also a factor) and a feat to burn, sure, its great. But it would be even better if keen weapons stacked with improved crit, or your DM makes it easier to turn crits into threats ( I recomend both) [/QUOTE]
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Power Attack, Two Handed Weapons and Crit
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