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Power Attack when needing natural 20
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<blockquote data-quote="Jer" data-source="post: 3396616" data-attributes="member: 19857"><p>What that means in my games is that the creature is so well-armored (or dextrous, or tough, or whatever its particular AC bonus represents in this case) that the only thing that will touch it is a lucky hit. A fighter with more training (e.g. a higher bonus) can find the chinks in the armor and get in a skilled hit, but the figher with the lower bonus just doesn't have the skill to find it anymore than the doddering old peasant does. But the gods do favor the bold, so everyone gets that chance at a lucky hit (even the monsters).</p><p></p><p>I can see the arguments the other way for the telescoping die rolls, and I've used them myself in the past, and more power to anyone who wants to use them themselves, but I've been able to rationalize this particular weirdism of the combat system away enough that I don't bother with them anymore.</p><p></p><p>On the topic at hand - I think its perfectly reasonable to let someone use max power attack once they've figured out that they're only going to hit it on a natural 20. Since AC represents so many things, that "natural 20" could be required for a variety of reasons - a thick hide, quick on their feet, hefty armor plating - any of these things could be rationale for wanting to make your strike hurt as hard as it can because you know you're only going to get a few whacks through the thing's defenses.</p></blockquote><p></p>
[QUOTE="Jer, post: 3396616, member: 19857"] What that means in my games is that the creature is so well-armored (or dextrous, or tough, or whatever its particular AC bonus represents in this case) that the only thing that will touch it is a lucky hit. A fighter with more training (e.g. a higher bonus) can find the chinks in the armor and get in a skilled hit, but the figher with the lower bonus just doesn't have the skill to find it anymore than the doddering old peasant does. But the gods do favor the bold, so everyone gets that chance at a lucky hit (even the monsters). I can see the arguments the other way for the telescoping die rolls, and I've used them myself in the past, and more power to anyone who wants to use them themselves, but I've been able to rationalize this particular weirdism of the combat system away enough that I don't bother with them anymore. On the topic at hand - I think its perfectly reasonable to let someone use max power attack once they've figured out that they're only going to hit it on a natural 20. Since AC represents so many things, that "natural 20" could be required for a variety of reasons - a thick hide, quick on their feet, hefty armor plating - any of these things could be rationale for wanting to make your strike hurt as hard as it can because you know you're only going to get a few whacks through the thing's defenses. [/QUOTE]
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Power Attack when needing natural 20
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