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General Tabletop Discussion
*Pathfinder & Starfinder
Power Attack: Worthless for Monks?
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<blockquote data-quote="jgsugden" data-source="post: 1440563" data-attributes="member: 2629"><p>A couple qualifiers for this type of info: This provides the maximum total damager per round under certain assumptions, not the optimal power attack. The optimal power attack depends upon a lot of other factors (opponent's total hps, presence of whirlwind or cleave feats, vicinity of other enemies, damage potential of enemies (ie; will they kill you if you don't take them down in 1 rd?), etc ...) The goal is not to do the most damage. It is to take down as many enemies as possible before they take you out. Those often involve different strategies.</p><p></p><p>The table also assumes a full attack as opposed to a single attack, which is not often the case in some games. </p><p></p><p>These tables, though useful in some situations, are often misleading to players that focus on them. I've seen too many players go for optimal damage versus large numbers of foes with a low AC ... resulting in more misses and less enemies taken down per round than they should have done. </p><p></p><p>Analyze the situation first before turning to your table. If optimum damage is what you need (ie; fighting 1 foe with a lot of hit points that will not take you out in a short period of time), then the table is wonderful.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1440563, member: 2629"] A couple qualifiers for this type of info: This provides the maximum total damager per round under certain assumptions, not the optimal power attack. The optimal power attack depends upon a lot of other factors (opponent's total hps, presence of whirlwind or cleave feats, vicinity of other enemies, damage potential of enemies (ie; will they kill you if you don't take them down in 1 rd?), etc ...) The goal is not to do the most damage. It is to take down as many enemies as possible before they take you out. Those often involve different strategies. The table also assumes a full attack as opposed to a single attack, which is not often the case in some games. These tables, though useful in some situations, are often misleading to players that focus on them. I've seen too many players go for optimal damage versus large numbers of foes with a low AC ... resulting in more misses and less enemies taken down per round than they should have done. Analyze the situation first before turning to your table. If optimum damage is what you need (ie; fighting 1 foe with a lot of hit points that will not take you out in a short period of time), then the table is wonderful. [/QUOTE]
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Power Attack: Worthless for Monks?
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