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<blockquote data-quote="juliaromero" data-source="post: 2104908" data-attributes="member: 15641"><p>How about a 20th level Orc warlock. If you started with a strength of 16, then 20 for orc, then 24 for level increases (just an example of course).</p><p></p><p>Take Hideous blow, Monkey grip, Power attack, Leap attack, and that feat that gives you 2xstr on a charge instead of 1.5xstr. Use an oversized battle axe. Then add in a ring of spell storing with a quickened true strike and a wand of divine power which gives you a BAB of 20 and str of 30.</p><p></p><p>So, on a charge, besides other bonuses like specialization and magic, you get a big attack bonus and do:</p><p></p><p>3d6 (weapon) + 20 (str) + 60 (pa) + 9d6 + whatever extras you have</p><p></p><p>12d6 + 80 base on a hit that is at least +30 to hit</p><p></p><p>not bad starting point</p><p></p><p>Of course, it might be better to use a keen Falchion and have the 25% crit chance intsead of the extra dice from the axe since all the +80 get's doubled in that case.</p></blockquote><p></p>
[QUOTE="juliaromero, post: 2104908, member: 15641"] How about a 20th level Orc warlock. If you started with a strength of 16, then 20 for orc, then 24 for level increases (just an example of course). Take Hideous blow, Monkey grip, Power attack, Leap attack, and that feat that gives you 2xstr on a charge instead of 1.5xstr. Use an oversized battle axe. Then add in a ring of spell storing with a quickened true strike and a wand of divine power which gives you a BAB of 20 and str of 30. So, on a charge, besides other bonuses like specialization and magic, you get a big attack bonus and do: 3d6 (weapon) + 20 (str) + 60 (pa) + 9d6 + whatever extras you have 12d6 + 80 base on a hit that is at least +30 to hit not bad starting point Of course, it might be better to use a keen Falchion and have the 25% crit chance intsead of the extra dice from the axe since all the +80 get's doubled in that case. [/QUOTE]
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