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Power Classes II - Gladiator
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<blockquote data-quote="trancejeremy" data-source="post: 2009699" data-attributes="member: 924"><p>This is the second in a line of mini-books from Mongoose, "Power Classes", each of which introduce a new core class. This details the Assassin core class. By mini-book, I mean basically like the various mini-modules from AEG and FFG - an 8 page regular sized book folded in half so it's 16 small or half pages. It's priced at $2.95.</p><p></p><p>While I tend to think the Gladiator is probably something of a marginal class concept (you can make a pretty good one using the fighter), the old Dark Sun setting for AD&D had a gladiator character class. So, if nothing else, there is a precedent for it. </p><p></p><p>The basics of the Gladiator are in fact identical to that of the Fighter. d10 for HD, best attack bonus progression, great save for fortitude, poor for reflexes and will, 2 skill points per level. The differences are in the special abilities - the gladiator gets lots of them (though not quite as many as a Fighter would get feats. But close). </p><p></p><p>Most of the Gladiator's special abilities are mostly suited for fighting in the Arena (not surprisingly, since that's what they do). This doesn't make this class very useful for a standard D&D/d20 game, though it's probably quite useful for Mongoose's Sands of Death game or possibly a setting that features a Roman style culture (as a note, it does refer to their Sands of Death book). So while it's probably not terribly useful for the average d20er, it does do what they set out to accomplish. </p><p></p><p>Besides the class, there's a small amount of new armor and a new weapon, the kopis. </p><p></p><p>So, if you want a gladiator class for you game, this should fit the bill pretty well (but if you don't, you have zero reason to buy this, other than perhaps the amusing picture on page 10).</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2009699, member: 924"] This is the second in a line of mini-books from Mongoose, "Power Classes", each of which introduce a new core class. This details the Assassin core class. By mini-book, I mean basically like the various mini-modules from AEG and FFG - an 8 page regular sized book folded in half so it's 16 small or half pages. It's priced at $2.95. While I tend to think the Gladiator is probably something of a marginal class concept (you can make a pretty good one using the fighter), the old Dark Sun setting for AD&D had a gladiator character class. So, if nothing else, there is a precedent for it. The basics of the Gladiator are in fact identical to that of the Fighter. d10 for HD, best attack bonus progression, great save for fortitude, poor for reflexes and will, 2 skill points per level. The differences are in the special abilities - the gladiator gets lots of them (though not quite as many as a Fighter would get feats. But close). Most of the Gladiator's special abilities are mostly suited for fighting in the Arena (not surprisingly, since that's what they do). This doesn't make this class very useful for a standard D&D/d20 game, though it's probably quite useful for Mongoose's Sands of Death game or possibly a setting that features a Roman style culture (as a note, it does refer to their Sands of Death book). So while it's probably not terribly useful for the average d20er, it does do what they set out to accomplish. Besides the class, there's a small amount of new armor and a new weapon, the kopis. So, if you want a gladiator class for you game, this should fit the bill pretty well (but if you don't, you have zero reason to buy this, other than perhaps the amusing picture on page 10). [/QUOTE]
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