Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Power Classes III - Exorcist
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameWyrd" data-source="post: 2009646" data-attributes="member: 1103"><p>The Exorcist core character class is the third of Mongoose Power Classes and is presented in a booklet of 16 thin pages. It’s about value for money. At $2.95 the booklets aren’t going to break the bank and they’re never going to fall into the same awful mistake category as a $39.95 hardback that you buy but never use. In that sense the series is a safe bet but they also present something of a risk; if the idea behind the new core character class gets off on the wrong foot there’s no space for it to recover. You’ll either like the booklet or you won’t. Or so I thought. </p><p></p><p>I really wanted to see an exorcist character class that wasn’t based in divine magic and power. There’s no need to associate the divine with the removal of demonic powers in a fantasy game because there’s not the same divine-demonic mythology in most high fantasy games. This exorcist class certainly in this booklet is divine in nature. At one point in the introduction it is said that the exorcist is divinely powered whether he likes it or no. But no, the exorcist wields his powers through a conscious and deliberate use of divine magic. I’m happy with the result anyhow; the exorcist here seems to be a better match for a generic priest than the cleric is. The term "benediction" is loaded with religious connotations and used to label some of the exorcist class powers too. At d6 hit points and without the healing powers bias of the cleric the exorcist is less handy in an out-and-out melee. Instead you’ll turn to the exorcist when you want something unnatural kept away or expelled – exactly how you would want an exorcist class to work. </p><p></p><p>This Exorcist class is able to repel undead, elementals, outsiders and even fey. Interesting that. In this instance the exorcist class presented here exceeds expectations. It’s pretty hard the exorcist’s ability to effect fey unless you’re willing to simply remove that special ability when it becomes available. The repulsion powers works pretty much as the cleric’s ability to effect undead but the game content is enhanced through a number of ward and benedictions options listed at the back of the booklet. An exorcist can invest a number of "daily turns" in a ward to keep it active. The benedictions are spell-like effects and it’s here you’ll find the trademark "Eviction" used to expel a possessing life force from an occupied body. </p><p></p><p>There are a couple of new domains too; Guardian, Partisan and Vigilance and although they’re called Exorcist Domains they are just the same as Cleric domains and come complete with granted power and suggested deities too. </p><p></p><p>I didn’t feel as if the booklet got off to a good start but it certainly does pull back up. There is room in just 16 thin pages to turn the content and that only underscores my belief that rather than being a waste of money the Power Class series is excellent value. They’re excellent value but just don’t have the same feel good factor of a great big hardback. </p><p></p><p> * This <a href="http://www.gamewyrd.com" target="_blank">GameWyrd</a> review was first published <a href="http://www.gamewyrd.com/review/155/Power_Classes:_Exorcist" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="GameWyrd, post: 2009646, member: 1103"] The Exorcist core character class is the third of Mongoose Power Classes and is presented in a booklet of 16 thin pages. It’s about value for money. At $2.95 the booklets aren’t going to break the bank and they’re never going to fall into the same awful mistake category as a $39.95 hardback that you buy but never use. In that sense the series is a safe bet but they also present something of a risk; if the idea behind the new core character class gets off on the wrong foot there’s no space for it to recover. You’ll either like the booklet or you won’t. Or so I thought. I really wanted to see an exorcist character class that wasn’t based in divine magic and power. There’s no need to associate the divine with the removal of demonic powers in a fantasy game because there’s not the same divine-demonic mythology in most high fantasy games. This exorcist class certainly in this booklet is divine in nature. At one point in the introduction it is said that the exorcist is divinely powered whether he likes it or no. But no, the exorcist wields his powers through a conscious and deliberate use of divine magic. I’m happy with the result anyhow; the exorcist here seems to be a better match for a generic priest than the cleric is. The term "benediction" is loaded with religious connotations and used to label some of the exorcist class powers too. At d6 hit points and without the healing powers bias of the cleric the exorcist is less handy in an out-and-out melee. Instead you’ll turn to the exorcist when you want something unnatural kept away or expelled – exactly how you would want an exorcist class to work. This Exorcist class is able to repel undead, elementals, outsiders and even fey. Interesting that. In this instance the exorcist class presented here exceeds expectations. It’s pretty hard the exorcist’s ability to effect fey unless you’re willing to simply remove that special ability when it becomes available. The repulsion powers works pretty much as the cleric’s ability to effect undead but the game content is enhanced through a number of ward and benedictions options listed at the back of the booklet. An exorcist can invest a number of "daily turns" in a ward to keep it active. The benedictions are spell-like effects and it’s here you’ll find the trademark "Eviction" used to expel a possessing life force from an occupied body. There are a couple of new domains too; Guardian, Partisan and Vigilance and although they’re called Exorcist Domains they are just the same as Cleric domains and come complete with granted power and suggested deities too. I didn’t feel as if the booklet got off to a good start but it certainly does pull back up. There is room in just 16 thin pages to turn the content and that only underscores my belief that rather than being a waste of money the Power Class series is excellent value. They’re excellent value but just don’t have the same feel good factor of a great big hardback. * This [url=http://www.gamewyrd.com]GameWyrd[/url] review was first published [url=http://www.gamewyrd.com/review/155/Power_Classes:_Exorcist]here[/url]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Power Classes III - Exorcist
Top