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Power Classes IX - Pirate
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<blockquote data-quote="John Cooper" data-source="post: 2015118" data-attributes="member: 24255"><p>Eshan,</p><p></p><p>A reviewer has to decide his opinions on the book in question and then back them up. I have some serious problems with the pirate class in <em>Power Classes IX - Pirate</em>, as detailed in my review above. In my opinion, the "better than normal spells" non-spells are nothing more than, well, <em>goofy</em> for a pirate PC. And yes, I feel that a 20-level character class that stops making any sense after 15th level can best be described as "poor."</p><p></p><p>The <em>Conan</em> RPG has a much better pirate core character class - again, as is everything in my review, my own opinion - that would probably be easy to tweak into a standard D&D/d20 fantasy game with much better results. If you're using the pirate class from this book in your own game and enjoying it, then great - more power to you. Not everyone's going to have the same views. If you feel my rating is out of whack, the best thing you could do is write up a review of it yourself. (Although calling me on it here is certainly a quicker alternative.)</p><p></p><p>And no, I didn't have fun tearing this book down. I prefer writing positive reviews to negative ones, but I've always written my reviews based on my true feelings for the book in question, and I honestly didn't like this one much at all. Yes, the Nautical based knowledge abilities and Natural Rigger abilities were well thought out and make sense for the class. Yes, there are some positive things about this book. But overall I didn't like it, and I felt it more important to back up my assertation that this was one of the weaker in the "Power Classes" line than go through each individual item and give it a thumbs up or a thumbs down.</p><p></p><p>Your review may well take a different approach. And hey, the more people that review a given work, the more views on it there are for other people to read and compare.</p><p></p><p>John Cooper</p></blockquote><p></p>
[QUOTE="John Cooper, post: 2015118, member: 24255"] Eshan, A reviewer has to decide his opinions on the book in question and then back them up. I have some serious problems with the pirate class in [i]Power Classes IX - Pirate[/i], as detailed in my review above. In my opinion, the "better than normal spells" non-spells are nothing more than, well, [i]goofy[/i] for a pirate PC. And yes, I feel that a 20-level character class that stops making any sense after 15th level can best be described as "poor." The [i]Conan[/i] RPG has a much better pirate core character class - again, as is everything in my review, my own opinion - that would probably be easy to tweak into a standard D&D/d20 fantasy game with much better results. If you're using the pirate class from this book in your own game and enjoying it, then great - more power to you. Not everyone's going to have the same views. If you feel my rating is out of whack, the best thing you could do is write up a review of it yourself. (Although calling me on it here is certainly a quicker alternative.) And no, I didn't have fun tearing this book down. I prefer writing positive reviews to negative ones, but I've always written my reviews based on my true feelings for the book in question, and I honestly didn't like this one much at all. Yes, the Nautical based knowledge abilities and Natural Rigger abilities were well thought out and make sense for the class. Yes, there are some positive things about this book. But overall I didn't like it, and I felt it more important to back up my assertation that this was one of the weaker in the "Power Classes" line than go through each individual item and give it a thumbs up or a thumbs down. Your review may well take a different approach. And hey, the more people that review a given work, the more views on it there are for other people to read and compare. John Cooper [/QUOTE]
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