Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Power Classes VIII - Explorer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Simon Collins" data-source="post: 2010058" data-attributes="member: 9860"><p>This is not a playtest review.</p><p></p><p>Power Classes: Explorer is the eighth book in Mongoose's Power Classes series introducing new 20-level classes in a short space.</p><p></p><p>Explorer is a mono softcover product costing $2.95. It consists of 16 pages, which are the same height as A4 but only half the width (equivalent of 8 full pages). The inside covers are used for credits, contents and OGL. Unfortunately, information from the back cover is repeated on the first page but margins, font size and white space are all within reasonable limits. The artwork, including the front cover showing Lara-Croft-gone-mediaeval, is average. Writing style is serviceable. Editing seems good, apart from one or two simple spelling errors.</p><p></p><p>I like the concept of the explorer - there's a touch of Indiana Jones about the whole idea that sparked my interest when I read through the introductory remarks, and the basic roleplaying information. </p><p></p><p>These are the class features given to the Explorer:</p><p>* Speed like a barbarian</p><p>* Resist effects of thirst and starvation</p><p>* Take 10 or 20 on Intuit Direction</p><p>* Cross wilderness areas in reduced time</p><p>* Bonus languages</p><p>* Bonuses to Bluff, Diplomacy and Intimidate</p><p>* Woodland Stride like a druid, but at mid-level</p><p>* Immune to diseases at mid-level</p><p>* Cross-class skills or exclusive skill can be chosen as class skill at higher levels</p><p>* Take 10 on stressful skill at high levels</p><p>The Explorer has a HD and BAB of a cleric, with save progression of a fighter, and 4 skill points. Proficient with simple and martial weapons, and light and medium armour.</p><p></p><p>This all fits quite nicely with the concept, but doesn't quite have the appeal from a game rule perspective that the roleplaying information conveyed.</p><p></p><p>Several new uses for old skills are discussed - creating healing balms and antitoxins using the Profession (Herbalist) skill, breaking ciphers and codes with the Decipher Script skill, and some new knowledges (like archaeology) for Explorer's only.</p><p></p><p>17 new feats are put forward including concealment (hiding an object or another creature), detect poison, disease resistance, and master tracker (move normal speed).</p><p></p><p>Conclusion:</p><p>I felt that this was maybe a weak class compared to the other core classes from a rules perspective, mostly stuff that could be recreated with some multiclassing and feats. However, there's nothing overly powerful in the class features and GMs should have no problem allowing a player to run an Explorer if the roleplaying concept appeals to the player. It would fit nicely in Thunderhead Games' Bluffside setting.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2010058, member: 9860"] This is not a playtest review. Power Classes: Explorer is the eighth book in Mongoose's Power Classes series introducing new 20-level classes in a short space. Explorer is a mono softcover product costing $2.95. It consists of 16 pages, which are the same height as A4 but only half the width (equivalent of 8 full pages). The inside covers are used for credits, contents and OGL. Unfortunately, information from the back cover is repeated on the first page but margins, font size and white space are all within reasonable limits. The artwork, including the front cover showing Lara-Croft-gone-mediaeval, is average. Writing style is serviceable. Editing seems good, apart from one or two simple spelling errors. I like the concept of the explorer - there's a touch of Indiana Jones about the whole idea that sparked my interest when I read through the introductory remarks, and the basic roleplaying information. These are the class features given to the Explorer: * Speed like a barbarian * Resist effects of thirst and starvation * Take 10 or 20 on Intuit Direction * Cross wilderness areas in reduced time * Bonus languages * Bonuses to Bluff, Diplomacy and Intimidate * Woodland Stride like a druid, but at mid-level * Immune to diseases at mid-level * Cross-class skills or exclusive skill can be chosen as class skill at higher levels * Take 10 on stressful skill at high levels The Explorer has a HD and BAB of a cleric, with save progression of a fighter, and 4 skill points. Proficient with simple and martial weapons, and light and medium armour. This all fits quite nicely with the concept, but doesn't quite have the appeal from a game rule perspective that the roleplaying information conveyed. Several new uses for old skills are discussed - creating healing balms and antitoxins using the Profession (Herbalist) skill, breaking ciphers and codes with the Decipher Script skill, and some new knowledges (like archaeology) for Explorer's only. 17 new feats are put forward including concealment (hiding an object or another creature), detect poison, disease resistance, and master tracker (move normal speed). Conclusion: I felt that this was maybe a weak class compared to the other core classes from a rules perspective, mostly stuff that could be recreated with some multiclassing and feats. However, there's nothing overly powerful in the class features and GMs should have no problem allowing a player to run an Explorer if the roleplaying concept appeals to the player. It would fit nicely in Thunderhead Games' Bluffside setting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Power Classes VIII - Explorer
Top