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<blockquote data-quote="billd91" data-source="post: 7724878" data-attributes="member: 3400"><p>In tabletop games, I see it more as an encounter building problem. If everything is keeping up with the PC's developments, the person building the encounter may be trying to "extend the sweet spot", but it's really just a treadmill. There really should be things that <strong>don't</strong> level with the PCs in a campaign so that the players get a real sense of improvement. Paizo have had some chapters in their APs that involve fights with obviously inferior enemies to give the players a chance to revel in crushing encounters that would have been more challenging a few levels earlier.</p></blockquote><p></p>
[QUOTE="billd91, post: 7724878, member: 3400"] In tabletop games, I see it more as an encounter building problem. If everything is keeping up with the PC's developments, the person building the encounter may be trying to "extend the sweet spot", but it's really just a treadmill. There really should be things that [b]don't[/b] level with the PCs in a campaign so that the players get a real sense of improvement. Paizo have had some chapters in their APs that involve fights with obviously inferior enemies to give the players a chance to revel in crushing encounters that would have been more challenging a few levels earlier. [/QUOTE]
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