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Power Creep
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<blockquote data-quote="Imaculata" data-source="post: 7724934" data-attributes="member: 6801286"><p>Celebrim, I think what you are describing here is not actually Power Creep. Its an unbalance due to increasing power, and the other aspects of the game not compensating accordingly. And yes, that can definitely be a big problem. But Power Creep is a very specific phenomenon, where new game content is objectively better than older content, thus making the older content inferior. Its like introducing a new feat that is pretty much the same as an old feat, but better. Or adding a new class that does the same as an old class, but better. Say for example that an RPG has one dedicated healer class, and a new healer class is introduced that is objectively better than the older class. This then causes players to move away from playing that older class at all... it eliminates options. Yes, you could theoretically still make use of the older content, but you would be handicapping yourself. </p><p></p><p>In magic the gathering Power Creep seems to be kind of by design. They want older cards to disappear from rotation, so people buy new cards. There are both pros and cons to this design philosophy. But when the new content is intended to be on the same power level as the older content (but isn't), then this becomes a problem.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7724934, member: 6801286"] Celebrim, I think what you are describing here is not actually Power Creep. Its an unbalance due to increasing power, and the other aspects of the game not compensating accordingly. And yes, that can definitely be a big problem. But Power Creep is a very specific phenomenon, where new game content is objectively better than older content, thus making the older content inferior. Its like introducing a new feat that is pretty much the same as an old feat, but better. Or adding a new class that does the same as an old class, but better. Say for example that an RPG has one dedicated healer class, and a new healer class is introduced that is objectively better than the older class. This then causes players to move away from playing that older class at all... it eliminates options. Yes, you could theoretically still make use of the older content, but you would be handicapping yourself. In magic the gathering Power Creep seems to be kind of by design. They want older cards to disappear from rotation, so people buy new cards. There are both pros and cons to this design philosophy. But when the new content is intended to be on the same power level as the older content (but isn't), then this becomes a problem. [/QUOTE]
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