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<blockquote data-quote="Sunseeker" data-source="post: 7724970"><p>Actually, that article only explains power seep, and explicitly says not to confuse it with "<a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerCreep" target="_blank">Power Creep</a>" at the bottom, the subsequent article describes Power Creep appropriately: </p><p></p><p>This is why power creep is so obvious in TCGs. Because we can all sit down and look at what X used to give us and compare it to what X gives us now. This is inapplicable in the sense this article uses the term, because Greater Lightning Bolt is not intended to be played with along side Lesser Lightning Bolt. It's explicitly GREATER and therefore (to use another MTG term) a replacement effect. </p><p></p><p>Now, I totally agree with an earlier post by someone who used the term "option creep". That's certainly a valid reason why a game might get unbalanced as leveling continues. Some features are <em>not</em> replacement effects, they are cumulative, additive or multiplicative and designed to syergize with other abilities. The number 3 on it's own is not so dangerous. Nor is the number 4. But 3x4=12 and thats a Big Deal. </p><p></p><p>Power Creep is a side-effect of needing to sell content. That's why it's common in games with a lot of splat (3.X, Pathfinder, World of Warcraft, TCGs, etc...) and why it is not common in games with little or no splat. The leveling treadmill is a psychological device used to keep human beings invested.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7724970"] Actually, that article only explains power seep, and explicitly says not to confuse it with "[URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/PowerCreep"]Power Creep[/URL]" at the bottom, the subsequent article describes Power Creep appropriately: This is why power creep is so obvious in TCGs. Because we can all sit down and look at what X used to give us and compare it to what X gives us now. This is inapplicable in the sense this article uses the term, because Greater Lightning Bolt is not intended to be played with along side Lesser Lightning Bolt. It's explicitly GREATER and therefore (to use another MTG term) a replacement effect. Now, I totally agree with an earlier post by someone who used the term "option creep". That's certainly a valid reason why a game might get unbalanced as leveling continues. Some features are [I]not[/I] replacement effects, they are cumulative, additive or multiplicative and designed to syergize with other abilities. The number 3 on it's own is not so dangerous. Nor is the number 4. But 3x4=12 and thats a Big Deal. Power Creep is a side-effect of needing to sell content. That's why it's common in games with a lot of splat (3.X, Pathfinder, World of Warcraft, TCGs, etc...) and why it is not common in games with little or no splat. The leveling treadmill is a psychological device used to keep human beings invested. [/QUOTE]
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