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<blockquote data-quote="The Crimson Binome" data-source="post: 7724974" data-attributes="member: 6775031"><p>It applies to the power of something creeping up over time, which seems straightforward enough. Sword guys used to be able to deal 15 damage in a round, but now they deal 25 damage in a round (describing the effects of adding weapon specialization to a game). Their power crept upward. </p><p></p><p>That seems like a pretty narrow definition, and I don't think it's useful enough that it would persuade many people to adopt it. After all, whether or not things are balanced or viable is subject to individual perception; we still have people saying that wizards are more powerful than fighters in 5E, even though fighters have more HP and deal more damage in a round. If they introduced a NuFighter class, which was exactly like the old one except it also had weapon specialization, then we would still have disagreements over whether it was balanced or viable compared to the wizard, but we could all agree that it was just <em>better</em> than the old fighter.</p><p></p><p>If you co-opt that term for your own use, then in addition to any confusion it would create in the short term, we would lose valuable language for describing the process of individual elements becoming more powerful over time.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7724974, member: 6775031"] It applies to the power of something creeping up over time, which seems straightforward enough. Sword guys used to be able to deal 15 damage in a round, but now they deal 25 damage in a round (describing the effects of adding weapon specialization to a game). Their power crept upward. That seems like a pretty narrow definition, and I don't think it's useful enough that it would persuade many people to adopt it. After all, whether or not things are balanced or viable is subject to individual perception; we still have people saying that wizards are more powerful than fighters in 5E, even though fighters have more HP and deal more damage in a round. If they introduced a NuFighter class, which was exactly like the old one except it also had weapon specialization, then we would still have disagreements over whether it was balanced or viable compared to the wizard, but we could all agree that it was just [I]better[/I] than the old fighter. If you co-opt that term for your own use, then in addition to any confusion it would create in the short term, we would lose valuable language for describing the process of individual elements becoming more powerful over time. [/QUOTE]
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