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<blockquote data-quote="The Crimson Binome" data-source="post: 7725066" data-attributes="member: 6775031"><p>There's a difference between typos and actual changes. Don't conflate the two. </p><p></p><p>If the longsword actually and intentionally had a d4 for damage, such that everyone would ignore it in favor of battleaxes and rapiers, then introducing a broadsword which was exactly like the longsword except it had d8 damage... I'm not sure what to make of that. It's hard to imagine a game which is poorly balanced to such a degree. Usually, there's <em>some</em> sort of trade off - there's <em>some</em> reason to use the weapon which is otherwise generally inferior.</p><p></p><p>I suppose you're suggesting that the game, itself, has an over-all balance of gameplay. And that obviously inferior elements don't factor into that balance at all, because each element is weighted by its representation, and elements which are never chosen would have zero weight (e.g. it doesn't matter how much damage a chakram does as long as nobody ever uses a chakram). I think we can agree that altering an unused element of the game wouldn't actually change how anything plays out at the table, and wouldn't likely incite a negative reaction from anyone, in the manner typically associated with the concept of Power Creep.</p><p></p><p>My biggest issue with your definition is that it doesn't describe the term as it is commonly known and used. Magic: The Gathering is the biggest and most obvious case of Power Creep of all games that we're both familiar with. That the new balance of gameplay may be more interesting or more fun than the old balance of gameplay - that the cards, themselves, may be more balanced against each other than they used to be - does not change the fact that Raging Goblin is <em>strictly better</em> than Mons's Goblin Raiders. My old deck from twenty years ago can't hope to match up against any new deck from last year, even in a regular casual match around the lunch table, and if your definition doesn't cite the problem as Power Creep then there's something wrong with your definition.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7725066, member: 6775031"] There's a difference between typos and actual changes. Don't conflate the two. If the longsword actually and intentionally had a d4 for damage, such that everyone would ignore it in favor of battleaxes and rapiers, then introducing a broadsword which was exactly like the longsword except it had d8 damage... I'm not sure what to make of that. It's hard to imagine a game which is poorly balanced to such a degree. Usually, there's [I]some[/I] sort of trade off - there's [I]some[/I] reason to use the weapon which is otherwise generally inferior. I suppose you're suggesting that the game, itself, has an over-all balance of gameplay. And that obviously inferior elements don't factor into that balance at all, because each element is weighted by its representation, and elements which are never chosen would have zero weight (e.g. it doesn't matter how much damage a chakram does as long as nobody ever uses a chakram). I think we can agree that altering an unused element of the game wouldn't actually change how anything plays out at the table, and wouldn't likely incite a negative reaction from anyone, in the manner typically associated with the concept of Power Creep. My biggest issue with your definition is that it doesn't describe the term as it is commonly known and used. Magic: The Gathering is the biggest and most obvious case of Power Creep of all games that we're both familiar with. That the new balance of gameplay may be more interesting or more fun than the old balance of gameplay - that the cards, themselves, may be more balanced against each other than they used to be - does not change the fact that Raging Goblin is [I]strictly better[/I] than Mons's Goblin Raiders. My old deck from twenty years ago can't hope to match up against any new deck from last year, even in a regular casual match around the lunch table, and if your definition doesn't cite the problem as Power Creep then there's something wrong with your definition. [/QUOTE]
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