Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Power Creep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jay Verkuilen" data-source="post: 7725118" data-attributes="member: 6873517"><p>This is a very good point and a huge difference between a game like D&D and a game like Magic. Magic is very explicitly a collectible game. Buying new cards to improve your collection was part of the game from day 1. Furthermore, MtG has no pretense to a secondary reality so that kind of consistency or parity among players isn't an issue. Having some dominated, explicitly weaker cards floating around is fine. In fact, someone might decide to make a game that says "build decks from commons only" or something like that as part of the theme. Or a player might decide to self-handicap by making a clearly dominated deck. (I know someone who did that a lot back in the day. He was a good player and would routinely beat people who weren't who had objectively better decks.) </p><p></p><p>Aspects of D&D might be "collectible" too, in game, such as equipment. However character features like feats, skills, spells, etc., should not typically be explicitly dominated or be dominant and more importantly the game has a secondary reality to respect. Situational utility is, of course, quite another matter. That's a good thing and a key part of the game. But one character type or character ability shouldn't always be better or always be worse, in general. Power creep is really just referring to when dominated options are introduced over time. </p><p></p><p>5E has some examples of this issue floating around, such as the really cheap "bad" armor types like padded vs. leather or ring mail. Why would anyone ever have padded armor given the quite minimal price difference? Leather is better in all ways. NPCs might, or the DM might have really tight money, but realistically this isn't likely to show up. More worrisome are some feats, like the Healer's Kit one, that are markedly better than many spells or skills. IMO the feats weren't designed that well and might have been done without a firm knowledge of the way the skill system was going to work. Of course the skill system isn't all that well designed either. The roll is fine, but what you can do with the roll is highly sketchy.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7725118, member: 6873517"] This is a very good point and a huge difference between a game like D&D and a game like Magic. Magic is very explicitly a collectible game. Buying new cards to improve your collection was part of the game from day 1. Furthermore, MtG has no pretense to a secondary reality so that kind of consistency or parity among players isn't an issue. Having some dominated, explicitly weaker cards floating around is fine. In fact, someone might decide to make a game that says "build decks from commons only" or something like that as part of the theme. Or a player might decide to self-handicap by making a clearly dominated deck. (I know someone who did that a lot back in the day. He was a good player and would routinely beat people who weren't who had objectively better decks.) Aspects of D&D might be "collectible" too, in game, such as equipment. However character features like feats, skills, spells, etc., should not typically be explicitly dominated or be dominant and more importantly the game has a secondary reality to respect. Situational utility is, of course, quite another matter. That's a good thing and a key part of the game. But one character type or character ability shouldn't always be better or always be worse, in general. Power creep is really just referring to when dominated options are introduced over time. 5E has some examples of this issue floating around, such as the really cheap "bad" armor types like padded vs. leather or ring mail. Why would anyone ever have padded armor given the quite minimal price difference? Leather is better in all ways. NPCs might, or the DM might have really tight money, but realistically this isn't likely to show up. More worrisome are some feats, like the Healer's Kit one, that are markedly better than many spells or skills. IMO the feats weren't designed that well and might have been done without a firm knowledge of the way the skill system was going to work. Of course the skill system isn't all that well designed either. The roll is fine, but what you can do with the roll is highly sketchy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Power Creep
Top