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<blockquote data-quote="Jay Verkuilen" data-source="post: 7725147" data-attributes="member: 6873517"><p>Interesting what people see as a feature is IMO one of the giant glaring weaknesses of 5E, the lack of prices or crafting rules. Combined with attunement, lots of times I find that I hand out items as DM that seem cool but the PCs have no use for and can't even sell... because there are no prices. Well they can sell them, but I have to do a lot of hemming and hawing and winging it, and looking in my 1E DMG for some guidance. </p><p></p><p>I get that they were trying to avoid Ye Olde Magic Shoppe, but no system at all isn't really a solution, it's just pretending there isn't a problem. Of course, that's a common one for the current 5E design team, who just do a lot of things by fiat without providing any kind of in game reasoning for them. Just sticking to magic items: Why only 3 items for attunement? Why does this never change? Why are some items attunement and others not? </p><p></p><p></p><p></p><p></p><p>4E was filled with lots and lots of marginally useful to crappy items. A guy I used to play with put it well when he said that "4E simultaneously made magic items both utterly necessary and amazingly boring." </p><p></p><p></p><p></p><p>I'm sure, but I could have just had a "low quality" option for armor which would have done the job easily without putting in dominated options. There are a number of weapons like that, too.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7725147, member: 6873517"] Interesting what people see as a feature is IMO one of the giant glaring weaknesses of 5E, the lack of prices or crafting rules. Combined with attunement, lots of times I find that I hand out items as DM that seem cool but the PCs have no use for and can't even sell... because there are no prices. Well they can sell them, but I have to do a lot of hemming and hawing and winging it, and looking in my 1E DMG for some guidance. I get that they were trying to avoid Ye Olde Magic Shoppe, but no system at all isn't really a solution, it's just pretending there isn't a problem. Of course, that's a common one for the current 5E design team, who just do a lot of things by fiat without providing any kind of in game reasoning for them. Just sticking to magic items: Why only 3 items for attunement? Why does this never change? Why are some items attunement and others not? 4E was filled with lots and lots of marginally useful to crappy items. A guy I used to play with put it well when he said that "4E simultaneously made magic items both utterly necessary and amazingly boring." I'm sure, but I could have just had a "low quality" option for armor which would have done the job easily without putting in dominated options. There are a number of weapons like that, too. [/QUOTE]
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