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<blockquote data-quote="Jay Verkuilen" data-source="post: 7725287" data-attributes="member: 6873517"><p>Good point. DMs have always done this in various ways, often just listening to the players or knowing what would be a cool item. 4E made it kind of crass with the wish list I think. I actually find that attunement makes doing it in 5E tricky because I can hand something out only to find that nobody can use it. </p><p></p><p>Still there are times when an economy would be nice. For example, if you need to get another Bag of Holding (an Uncommon item, so presumably not that difficult to get) for some reason, the DM needs to have the serendipitous drop happen, force casters into creating it during "downtime" (that never seems to happen in most games), or wing it on prices. Vice versa if you found a cool new sword with an interesting property and want to move your old +1 sword, you can hang it on the mantlepiece, give it away, dump it in a ditch, etc., but there won't be any buyers! Not only is there a reasonable pragmatic need, but IMO it kind of messes up the secondary reality of the game. I posted elsewhere the fact that a wizard <em>brewing</em> a Potion of Healing costs 100 gold; this is the one and only item you can regularly <em>buy</em> (from some unknown sources who presumably know how to manufacture for about 25 gold per) for 50 gold! Situations like this tell me that they made a design decision not to develop such a system at all and just put in a sketchy patch in the <em>DMG5E</em>.</p><p></p><p></p><p></p><p></p><p>I think the Dark Sun book came out first, actually, but I'm not sure. Either way. You're right, the math isn't difficult, but for some players, including a number of people I play with, if it's not published by WotC it's not real. Without fully sharing it, I understand the sentiment. With something like monsters it's not a huge deal to have third party content, but with core functionality it's more worrisome. Their aversion to non-WotC content comes from having been burned during the D20 era.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7725287, member: 6873517"] Good point. DMs have always done this in various ways, often just listening to the players or knowing what would be a cool item. 4E made it kind of crass with the wish list I think. I actually find that attunement makes doing it in 5E tricky because I can hand something out only to find that nobody can use it. Still there are times when an economy would be nice. For example, if you need to get another Bag of Holding (an Uncommon item, so presumably not that difficult to get) for some reason, the DM needs to have the serendipitous drop happen, force casters into creating it during "downtime" (that never seems to happen in most games), or wing it on prices. Vice versa if you found a cool new sword with an interesting property and want to move your old +1 sword, you can hang it on the mantlepiece, give it away, dump it in a ditch, etc., but there won't be any buyers! Not only is there a reasonable pragmatic need, but IMO it kind of messes up the secondary reality of the game. I posted elsewhere the fact that a wizard [I]brewing[/I] a Potion of Healing costs 100 gold; this is the one and only item you can regularly [I]buy[/I] (from some unknown sources who presumably know how to manufacture for about 25 gold per) for 50 gold! Situations like this tell me that they made a design decision not to develop such a system at all and just put in a sketchy patch in the [I]DMG5E[/I]. I think the Dark Sun book came out first, actually, but I'm not sure. Either way. You're right, the math isn't difficult, but for some players, including a number of people I play with, if it's not published by WotC it's not real. Without fully sharing it, I understand the sentiment. With something like monsters it's not a huge deal to have third party content, but with core functionality it's more worrisome. Their aversion to non-WotC content comes from having been burned during the D20 era. [/QUOTE]
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