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<blockquote data-quote="pemerton" data-source="post: 7725292" data-attributes="member: 42582"><p>I feel like this reinforced my point.</p><p></p><p>What is the "balanced" amount of gold that players should have to relinquish to gain a bag of holding? Or that they are entitled to for relinquishing a magic sword?</p><p></p><p>There is <em>no answer to this question</em>, I think. 3E pretended that there was, but it seems widely recognised that that system was broken. AD&D assigned notional gp values to items, but that was in the context of gp for XP, and in the context of treasure charts correlated (roughly) to dungeon levels and treasure types - so there was some basis, at least, for setting those values.</p><p></p><p>Those values on the AD&D charts had no correlation, though, to the rules for creation of items (and hence had nothing to do with the secondary reality of the game; they were all about the advancement rules). Eg what 16th level MU (minimum level necessary to cast Permanency) would conceivably risk the permanent loss of a point of Constitution for the 2,000 gp the rules say s/he can get for selling a +1 sword?</p><p></p><p>When it comes to a bag of holding, obviously the price has to be greater than the price of a sack. But should it be 1,000 gp? 10,000 gp? Is a bag of holding more or less valuable - in the context of D&D game play - than a suit of plate armour? I just don't think there's any way of offering a general answer to that question. (4e answered it by fiat, but that sort of stipulaton of what tier various traditional game elements should correlate to was one of the things 4e was widely criticised for - "there's only one way to play guitar".)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7725292, member: 42582"] I feel like this reinforced my point. What is the "balanced" amount of gold that players should have to relinquish to gain a bag of holding? Or that they are entitled to for relinquishing a magic sword? There is [I]no answer to this question[/I], I think. 3E pretended that there was, but it seems widely recognised that that system was broken. AD&D assigned notional gp values to items, but that was in the context of gp for XP, and in the context of treasure charts correlated (roughly) to dungeon levels and treasure types - so there was some basis, at least, for setting those values. Those values on the AD&D charts had no correlation, though, to the rules for creation of items (and hence had nothing to do with the secondary reality of the game; they were all about the advancement rules). Eg what 16th level MU (minimum level necessary to cast Permanency) would conceivably risk the permanent loss of a point of Constitution for the 2,000 gp the rules say s/he can get for selling a +1 sword? When it comes to a bag of holding, obviously the price has to be greater than the price of a sack. But should it be 1,000 gp? 10,000 gp? Is a bag of holding more or less valuable - in the context of D&D game play - than a suit of plate armour? I just don't think there's any way of offering a general answer to that question. (4e answered it by fiat, but that sort of stipulaton of what tier various traditional game elements should correlate to was one of the things 4e was widely criticised for - "there's only one way to play guitar".) [/QUOTE]
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