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<blockquote data-quote="FullTinCan" data-source="post: 86331" data-attributes="member: 831"><p>None, the Open Source movement has greatly helped to ensure that I don't have pirated material. </p><p></p><p>However, the issue has now become whether it is illegal or not to post a description of a feat (as long as you don't plagarize). So the question of pirated software or music isn't wholly within the domain of the discussion.</p><p></p><p>Is it wrong to take the narrative of a feat or prestige class and repost them? Yes. </p><p></p><p>Is it wrong to take the idea of the prestige class or feat and write your own narrative and description? No.</p><p></p><p>My statement is that I would rather not even write my own narrative and description for an already existing, not explicitly open feat because I would rather support "the gaming industry" by encouraging people to purchase the product. This gets professional talent involved in the design and deployment of games.</p><p></p><p>That said, I would also agree with you that Wizards of the Coast frequently suffers from editting errors, but no worse than any other medium to large sized gaming company (about the only book without typos is the Bible). The problem that arises is that Wizards is a massive organization with more interests than RPGs and it has to report to Hasbro (who only cares if RPGs are profitable), therefore they are sluggish in their response, especially in the case of errata. However even this can be clarified via the Sage. </p><p></p><p>Wizards has chosen the media of print and therefore can't indulge in the luxury of PDF patches to update text.</p></blockquote><p></p>
[QUOTE="FullTinCan, post: 86331, member: 831"] None, the Open Source movement has greatly helped to ensure that I don't have pirated material. However, the issue has now become whether it is illegal or not to post a description of a feat (as long as you don't plagarize). So the question of pirated software or music isn't wholly within the domain of the discussion. Is it wrong to take the narrative of a feat or prestige class and repost them? Yes. Is it wrong to take the idea of the prestige class or feat and write your own narrative and description? No. My statement is that I would rather not even write my own narrative and description for an already existing, not explicitly open feat because I would rather support "the gaming industry" by encouraging people to purchase the product. This gets professional talent involved in the design and deployment of games. That said, I would also agree with you that Wizards of the Coast frequently suffers from editting errors, but no worse than any other medium to large sized gaming company (about the only book without typos is the Bible). The problem that arises is that Wizards is a massive organization with more interests than RPGs and it has to report to Hasbro (who only cares if RPGs are profitable), therefore they are sluggish in their response, especially in the case of errata. However even this can be clarified via the Sage. Wizards has chosen the media of print and therefore can't indulge in the luxury of PDF patches to update text. [/QUOTE]
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