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Power Gamers Guide to Elemental Evil Players Companion
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<blockquote data-quote="Tony Vargas" data-source="post: 6555043" data-attributes="member: 996"><p>Sure, when it fills out a class that has an inadequate list, there's at least a reason for it.</p><p></p><p>But, the negative consequences are the same whether you're adding spells to shore up a lack of supported concepts, or paint a different picture of magic in a new setting, generate a little excitement, or just to pad out a supplement - each new spell might turn out to supplant some other formerly-best-at-something spell, or synergize in some unintended way with something else, or just be 'optimal' in some other way. With some casters getting their full spell list 'known,' others able to add to theirs, able to prep, /and/ able to cast spontaneously, those broken spells and combos bubble to the top very quickly, and can be systematically abused. </p><p></p><p>It's a problem that it looked like 5e might have been trying to minimize.</p><p></p><p> Yeah, every edition of D&D had a constant flow of new spells (and powers, in 4e). Even 0D&D did as it expanded from the original 3 booklets. Though, FWIW, 3.5 Spontaneous Casters & 4e AEDU classes had to actually level up and retrain to get the latest broken stuff, so in those specific cases, the negatives were mitigated, a little, in actual campaigns.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6555043, member: 996"] Sure, when it fills out a class that has an inadequate list, there's at least a reason for it. But, the negative consequences are the same whether you're adding spells to shore up a lack of supported concepts, or paint a different picture of magic in a new setting, generate a little excitement, or just to pad out a supplement - each new spell might turn out to supplant some other formerly-best-at-something spell, or synergize in some unintended way with something else, or just be 'optimal' in some other way. With some casters getting their full spell list 'known,' others able to add to theirs, able to prep, /and/ able to cast spontaneously, those broken spells and combos bubble to the top very quickly, and can be systematically abused. It's a problem that it looked like 5e might have been trying to minimize. Yeah, every edition of D&D had a constant flow of new spells (and powers, in 4e). Even 0D&D did as it expanded from the original 3 booklets. Though, FWIW, 3.5 Spontaneous Casters & 4e AEDU classes had to actually level up and retrain to get the latest broken stuff, so in those specific cases, the negatives were mitigated, a little, in actual campaigns. [/QUOTE]
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