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Power Gaming: the result of leveling power driven design
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<blockquote data-quote="ClaytonCross" data-source="post: 7437365" data-attributes="member: 6880599"><p>I think your misunderstanding me. I am not actually having a bad experience in the example I used. Your seeing a conflict of player specialization and GM story telling as if it inherently made the game "not fun" however... It was fun. I did up front dislike the changes but I have come to understand they are natural results of people playing what they like and different styles merging. As iserith motioned a few post before you, in a way the GM recognizes the scouts skills by not bothering with ambushes under the premise the scout always sees them. In a way, he is just saying the scout is so good at this point that any attempt to ambush just becomes "you see enemies a head" without the roles. The "conflict" is simply a matter of perspective, that when both parties recognize the others fun it can work out fine. </p><p></p><p>The point of my post is that often Power game is a GM perspective issue. If the GM believes the players are making harder for him build balanced encounters...my suggestion is to stop trying to balance encounters. Make them set at a hard difficulty or an easy difficulty base on what you want and if it ends up being too hard, players will need to learn to run some times and if its is too easy then players end up feeling like epic heroes. I the GM and players have fun... there is no problem, and if only the GM is annoyed because he expected an encounter to be hard and it was easy... perhaps realigning expectation and just seeing what happens would allow the GM to have fun as opposed to blaming the players for making balancing harder, when its actually the GM that has made the target so small.</p><p></p><p>Your last paragraph is simply a matter of players having different styles and different extremes of power gaming which does not impact the other as long as the GM doesn't try to walk the perfect line. If its power gaming on a small scale or a major one then its still power gaming by design.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7437365, member: 6880599"] I think your misunderstanding me. I am not actually having a bad experience in the example I used. Your seeing a conflict of player specialization and GM story telling as if it inherently made the game "not fun" however... It was fun. I did up front dislike the changes but I have come to understand they are natural results of people playing what they like and different styles merging. As iserith motioned a few post before you, in a way the GM recognizes the scouts skills by not bothering with ambushes under the premise the scout always sees them. In a way, he is just saying the scout is so good at this point that any attempt to ambush just becomes "you see enemies a head" without the roles. The "conflict" is simply a matter of perspective, that when both parties recognize the others fun it can work out fine. The point of my post is that often Power game is a GM perspective issue. If the GM believes the players are making harder for him build balanced encounters...my suggestion is to stop trying to balance encounters. Make them set at a hard difficulty or an easy difficulty base on what you want and if it ends up being too hard, players will need to learn to run some times and if its is too easy then players end up feeling like epic heroes. I the GM and players have fun... there is no problem, and if only the GM is annoyed because he expected an encounter to be hard and it was easy... perhaps realigning expectation and just seeing what happens would allow the GM to have fun as opposed to blaming the players for making balancing harder, when its actually the GM that has made the target so small. Your last paragraph is simply a matter of players having different styles and different extremes of power gaming which does not impact the other as long as the GM doesn't try to walk the perfect line. If its power gaming on a small scale or a major one then its still power gaming by design. [/QUOTE]
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