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Power Gaming: the result of leveling power driven design
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<blockquote data-quote="pming" data-source="post: 7437423" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Correct. My point was that I don't see "D&D" as "power level designed". Because of my experience and how the game naturally developed as I was starting my "career" as a RPG'er and DM in particular. I can see how people could see the whole XP, GP and "increasing powers/bonuses" as fitting into that 'power level' mindset of the threads title. I, well, "we" I guess, didn't really see or notice it. So from my mind...no. The "design of" a role-playing game can favour one particular "style" than another (obviously...it's one thing that makes playing different games so dang fun!...variety! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I'm saying that, from my perspective and experience, "D&D" doesn't quite fit into this box as we play it with different goals/expectations of play.</p><p></p><p></p><p></p><p>I've never killed a Player. That would be illegal. I've killed hundreds of Player Characters though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>All joking aside, just because a game provides rules/advancement for something (e.g., "up to level 20" in D&D5e), <em>does </em>not and <em>should </em>not be taken as an assumption that PC's will ever get there. Same with everything else that fills in a characters advancement up to whatever level. I think this is something that you may be imagining as "expectations of play". Then again, I started D&D when it was "A PC advances upwards in level, from 1 onward". No "level cap", to use a MMO term. The goal isn't to 'get to level X'. It has never been that.</p><p></p><p></p><p></p><p></p><p>As I said just above...I disagree that the game design is "built to encourage" advancement as a primary goal of playing the game. If that's what you are saying. If you aren't, then it doesn't matter if it's level 20, level 50 or level 100; advancement is a byproduct of playing the game. I don't think the game promotes by design the expectation of a "goal" of the game is to get your PC to level 20. I'm just not seeing it.</p><p></p><p></p><p></p><p>Different experiences when learning RPG's I guess. I started reading in '79 and had my first game with my dad as DM (the D&D boxed set was, technically, his) in early '80 (like, January iirc; actually, hmmm...it may have been '80 and '81). Maybe it was the time? Perhaps it was my 10-year old brain's reading of the rules. Who knows? One thing is for certain...and this we both agree on, I'm sure...: One of the absolute best things about RPG's is that you can have two completely different DM's running different games with VERY different styles...yet both are still "playing the same game". Pretty amazing if you ask me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7437423, member: 45197"] Hiya! Correct. My point was that I don't see "D&D" as "power level designed". Because of my experience and how the game naturally developed as I was starting my "career" as a RPG'er and DM in particular. I can see how people could see the whole XP, GP and "increasing powers/bonuses" as fitting into that 'power level' mindset of the threads title. I, well, "we" I guess, didn't really see or notice it. So from my mind...no. The "design of" a role-playing game can favour one particular "style" than another (obviously...it's one thing that makes playing different games so dang fun!...variety! :) ). I'm saying that, from my perspective and experience, "D&D" doesn't quite fit into this box as we play it with different goals/expectations of play. I've never killed a Player. That would be illegal. I've killed hundreds of Player Characters though. ;) All joking aside, just because a game provides rules/advancement for something (e.g., "up to level 20" in D&D5e), [I]does [/I]not and [I]should [/I]not be taken as an assumption that PC's will ever get there. Same with everything else that fills in a characters advancement up to whatever level. I think this is something that you may be imagining as "expectations of play". Then again, I started D&D when it was "A PC advances upwards in level, from 1 onward". No "level cap", to use a MMO term. The goal isn't to 'get to level X'. It has never been that. As I said just above...I disagree that the game design is "built to encourage" advancement as a primary goal of playing the game. If that's what you are saying. If you aren't, then it doesn't matter if it's level 20, level 50 or level 100; advancement is a byproduct of playing the game. I don't think the game promotes by design the expectation of a "goal" of the game is to get your PC to level 20. I'm just not seeing it. Different experiences when learning RPG's I guess. I started reading in '79 and had my first game with my dad as DM (the D&D boxed set was, technically, his) in early '80 (like, January iirc; actually, hmmm...it may have been '80 and '81). Maybe it was the time? Perhaps it was my 10-year old brain's reading of the rules. Who knows? One thing is for certain...and this we both agree on, I'm sure...: One of the absolute best things about RPG's is that you can have two completely different DM's running different games with VERY different styles...yet both are still "playing the same game". Pretty amazing if you ask me! :) ^_^ Paul L. Ming [/QUOTE]
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