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Power Gaming vs Role Playing
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<blockquote data-quote="Lylandra" data-source="post: 6998365" data-attributes="member: 6816692"><p>They don't have to be mutually exclusive. Some of the best role-players I've known also show some incredible and creative character building skills. What you're describing seems like a combination I've witnessed and enjoyed myself as both a GM and player. If you wish to describe it in gaming terms, such a player would excel at RP-PvE. </p><p>And I guess your preferred playing style and behaviour and mine would match quite well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>However, from my experience there are certain extremes of min-maxing or munchkining that make stringent, cohesive role-playing difficult. For example, back in 4e there was a certain char-op cookie cutter paragon path which was based on the Sigil Faction Mercykillers (if I remember correctly). Now that PP makes sense when you play Planescape or anything plane-based, but doesn't really fit into a Dark Sun setting, especially when you combine it with a race which originated from Eberron. But I guess those are the overly cheesy combinations you were talking about.</p><p></p><p></p><p></p><p>That hugely depends on your personal preference. I've played and enjoyed non-system based role-playing as well as rules-heavy tactical combat. In the end, for me the point of "all this role-playing" is to play a part in a great story, lead an interesting personality throughout the tale, solve problems along the way and kind of put your mark on the world you're living in. How you achieve this goal can vary greatly - from defeating the demon prince of the undead in Rappan Athuk to negotiating between warring factions without rolling a single die roll (because sometimes players have ideas and plans that are just too awesome to ignore) to playing slow-paced slice of life flicks in a Mafia clan.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 6998365, member: 6816692"] They don't have to be mutually exclusive. Some of the best role-players I've known also show some incredible and creative character building skills. What you're describing seems like a combination I've witnessed and enjoyed myself as both a GM and player. If you wish to describe it in gaming terms, such a player would excel at RP-PvE. And I guess your preferred playing style and behaviour and mine would match quite well :) However, from my experience there are certain extremes of min-maxing or munchkining that make stringent, cohesive role-playing difficult. For example, back in 4e there was a certain char-op cookie cutter paragon path which was based on the Sigil Faction Mercykillers (if I remember correctly). Now that PP makes sense when you play Planescape or anything plane-based, but doesn't really fit into a Dark Sun setting, especially when you combine it with a race which originated from Eberron. But I guess those are the overly cheesy combinations you were talking about. That hugely depends on your personal preference. I've played and enjoyed non-system based role-playing as well as rules-heavy tactical combat. In the end, for me the point of "all this role-playing" is to play a part in a great story, lead an interesting personality throughout the tale, solve problems along the way and kind of put your mark on the world you're living in. How you achieve this goal can vary greatly - from defeating the demon prince of the undead in Rappan Athuk to negotiating between warring factions without rolling a single die roll (because sometimes players have ideas and plans that are just too awesome to ignore) to playing slow-paced slice of life flicks in a Mafia clan. [/QUOTE]
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