Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Gaming vs Role Playing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pdzoch" data-source="post: 7000314" data-attributes="member: 80982"><p>Full endorsement of this statement. I am a big fan of open ended character design. Every player can make the character he/she wants to play. As this is a game about heroes, I always ask the player, "What makes this character a hero?" This targets at least ONE valuable asset to the group. Hopefully more. But, just as in reality, not everyone can be a hero and some character concepts just would not be accepted into a group because they are a danger to the safety of the group. A character with one or more low stats is merely a challenge, unless it renders the character unable to contribute to the party any more than the common NPC. (I can't help but think of the number of bands who have dumped sub-par musicians and hired replacements for this very reason).</p><p></p><p>However, it does make for some interesting group dynamics, capabilities and limitations. Here is where I think the DM needs to be cognizant of the group. I customize my adventure to the group capabilities. I've had player groups without a cleric, or without rogues. In such cases, I do not design dungeons (or offer adventure choices) that cater to the strengths of missing classes. Realistically, the party would not agree to an adventure they were not suited to accomplish. So forcing such an adventure on them seems more like punishing them for not optimizing or party balancing. It does limit some design choices and in some cases story choices, but I think this is why the DM is as much a part of the play group as is any player.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 7000314, member: 80982"] Full endorsement of this statement. I am a big fan of open ended character design. Every player can make the character he/she wants to play. As this is a game about heroes, I always ask the player, "What makes this character a hero?" This targets at least ONE valuable asset to the group. Hopefully more. But, just as in reality, not everyone can be a hero and some character concepts just would not be accepted into a group because they are a danger to the safety of the group. A character with one or more low stats is merely a challenge, unless it renders the character unable to contribute to the party any more than the common NPC. (I can't help but think of the number of bands who have dumped sub-par musicians and hired replacements for this very reason). However, it does make for some interesting group dynamics, capabilities and limitations. Here is where I think the DM needs to be cognizant of the group. I customize my adventure to the group capabilities. I've had player groups without a cleric, or without rogues. In such cases, I do not design dungeons (or offer adventure choices) that cater to the strengths of missing classes. Realistically, the party would not agree to an adventure they were not suited to accomplish. So forcing such an adventure on them seems more like punishing them for not optimizing or party balancing. It does limit some design choices and in some cases story choices, but I think this is why the DM is as much a part of the play group as is any player. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Power Gaming vs Role Playing
Top