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Power Gaming vs Role Playing
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<blockquote data-quote="Neonchameleon" data-source="post: 7001241" data-attributes="member: 87792"><p>To me the irony is that the role-playing not roll-playing brigade who look down on power gamers are saying they themselves are roleplaying badly - and the people who look down on the thesps are automatically min-maxing badly.</p><p></p><p>Real Roleplayer: Because of my roleplaying I'm going to ignore the actual rules of this world and then force your character to drag a useless lump into combat and look after them when your character would actively find it easier if my character followed advice on what sensible weapons and armour are rather than taking something that the rules of this universe (i.e. the game mechanics) show are impractical. Playing a character who pays more attention to looking cool than staying alive is the only way to play.</p><p></p><p>Powergamer: I'm going to get as much as possible down on my sheet but I'm going to ignore easily accessible buffs by not paying attention to the setting and not engage with it in detail.</p><p></p><p>Both these are a consequence of <em>bad game design</em>. Any game designer should be trying to reward the activities they want to encourage. In e.g. Smallville drama is encouraged - so the most powerful characters are those on a highway to hell and with conflicting motivations that are about to collapse as the game starts. And because there aren't long weapon tables the weapons are whatever fits the theme.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7001241, member: 87792"] To me the irony is that the role-playing not roll-playing brigade who look down on power gamers are saying they themselves are roleplaying badly - and the people who look down on the thesps are automatically min-maxing badly. Real Roleplayer: Because of my roleplaying I'm going to ignore the actual rules of this world and then force your character to drag a useless lump into combat and look after them when your character would actively find it easier if my character followed advice on what sensible weapons and armour are rather than taking something that the rules of this universe (i.e. the game mechanics) show are impractical. Playing a character who pays more attention to looking cool than staying alive is the only way to play. Powergamer: I'm going to get as much as possible down on my sheet but I'm going to ignore easily accessible buffs by not paying attention to the setting and not engage with it in detail. Both these are a consequence of [I]bad game design[/I]. Any game designer should be trying to reward the activities they want to encourage. In e.g. Smallville drama is encouraged - so the most powerful characters are those on a highway to hell and with conflicting motivations that are about to collapse as the game starts. And because there aren't long weapon tables the weapons are whatever fits the theme. [/QUOTE]
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