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<blockquote data-quote="billd91" data-source="post: 2411634" data-attributes="member: 3400"><p>For one thing, college students <em>are adult</em> gamers. And you'll see similar distributions of powergamers and role-players and munchkins and whatnot out in the non-college world as you will in college. You just may find a larger percentage of people with time to play in college than afterwards.</p><p>So you've got a few powergamers in your group. It's not the end of the world. Powergamers have always been out there and in every version of the game. Granted, 3E's PC customization flexibility can offer powergamers more tools to do their business, but 3E didn't create powergamers.</p><p>Your problem is how to weed out powergamers in favor of some other, unspecified, style of play. You've got a couple of choices. If you've got college kids at your disposal, start recruiting other players with different styles. Keep reformulating your group until you've got a mix you enjoy. Perhaps give prospective players an interview sheet in which they try to describe their style of play. Suggest that the powergamers form their own groups of like-minded players and have a ball. </p><p>Alternatively, you could lay down the law on character options and rule out the really exploitive feats/powers/classes/whatever that won't fit your campaign.</p></blockquote><p></p>
[QUOTE="billd91, post: 2411634, member: 3400"] For one thing, college students [i]are adult[/i] gamers. And you'll see similar distributions of powergamers and role-players and munchkins and whatnot out in the non-college world as you will in college. You just may find a larger percentage of people with time to play in college than afterwards. So you've got a few powergamers in your group. It's not the end of the world. Powergamers have always been out there and in every version of the game. Granted, 3E's PC customization flexibility can offer powergamers more tools to do their business, but 3E didn't create powergamers. Your problem is how to weed out powergamers in favor of some other, unspecified, style of play. You've got a couple of choices. If you've got college kids at your disposal, start recruiting other players with different styles. Keep reformulating your group until you've got a mix you enjoy. Perhaps give prospective players an interview sheet in which they try to describe their style of play. Suggest that the powergamers form their own groups of like-minded players and have a ball. Alternatively, you could lay down the law on character options and rule out the really exploitive feats/powers/classes/whatever that won't fit your campaign. [/QUOTE]
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