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<blockquote data-quote="Reynard" data-source="post: 2412677" data-attributes="member: 467"><p>I am just curious -- Have you been DMing 3.x for long? i only ask because, quite frankly, if weasling a 3d8 attack at 3rd level si the worst example of powergaming that you have encountered, you are a lucky man.</p><p></p><p>As much as I enjoy the storytelling and socialization aspects of D&D, it is still a game, and part of having fun playing a game is "winning". For a player who chooses a fighter or similar character, "winning" often means kicking butt in combat. And why not? There isn't anything wrong with one character being the Terminator of the group. in fact, it works really well when the party stumbles on to the BBEG and know they can't last long against him.</p><p></p><p>A problem only occurs if the character oversahdows the others, and that, I'm sorry to say, is entirely the DM's fault. If there isn't anything to the game outside of combat, then of course the combat monster is going to shine all the time. But the same can be said for the Rogue if there is nothing but traps, the cleric if there's nothing but undead, and so on. D&D has built in niche-protection and is designed for groups that cover a lot of bases, but characters that are fairly narrow. So adventures have to provide for every character's capabilities.</p><p></p><p>My advice is to take a look at your adventure design as it relates to your PCs. Is there enough non combat to keep the rest of the characters involved? Is there enough combat to make use of those 3d8? If the answers are both "yes" you really don't have a problem at all.</p><p></p><p>Of course, the last, best question is: is the rest of the group having fun?</p></blockquote><p></p>
[QUOTE="Reynard, post: 2412677, member: 467"] I am just curious -- Have you been DMing 3.x for long? i only ask because, quite frankly, if weasling a 3d8 attack at 3rd level si the worst example of powergaming that you have encountered, you are a lucky man. As much as I enjoy the storytelling and socialization aspects of D&D, it is still a game, and part of having fun playing a game is "winning". For a player who chooses a fighter or similar character, "winning" often means kicking butt in combat. And why not? There isn't anything wrong with one character being the Terminator of the group. in fact, it works really well when the party stumbles on to the BBEG and know they can't last long against him. A problem only occurs if the character oversahdows the others, and that, I'm sorry to say, is entirely the DM's fault. If there isn't anything to the game outside of combat, then of course the combat monster is going to shine all the time. But the same can be said for the Rogue if there is nothing but traps, the cleric if there's nothing but undead, and so on. D&D has built in niche-protection and is designed for groups that cover a lot of bases, but characters that are fairly narrow. So adventures have to provide for every character's capabilities. My advice is to take a look at your adventure design as it relates to your PCs. Is there enough non combat to keep the rest of the characters involved? Is there enough combat to make use of those 3d8? If the answers are both "yes" you really don't have a problem at all. Of course, the last, best question is: is the rest of the group having fun? [/QUOTE]
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